KatAM:Abilities: Difference between revisions

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== UFO==
== UFO==


====Diagonal Movement====
====Movement====
In both air and water, UFO moves just slightly faster than no ability.
 
Unlike Missile, moving diagonally actually decreases your individual directional speed from 512 to 416. As a result, you want to avoid diagonal movement whenever possible. There are a few things you can use to support this:
Unlike Missile, moving diagonally actually decreases your individual directional speed from 512 to 416. As a result, you want to avoid diagonal movement whenever possible. There are a few things you can use to support this:


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*'''Ceiling Clips:''' By clipping into a ceiling, then moving down and getting pushed out, you save a tiny bit of vertical movement.
*'''Ceiling Clips:''' By clipping into a ceiling, then moving down and getting pushed out, you save a tiny bit of vertical movement.
*'''Floor Nudges:''' Similar to Ceiling clips, you can get slightly displaced vertically when moving into a floor from lower than its surface. This is especially true moving into the bottom of upwards slopes.
*'''Floor Nudges:''' Similar to Ceiling clips, you can get slightly displaced vertically when moving into a floor from lower than its surface. This is especially true moving into the bottom of upwards slopes.
==== Attack Efficiency ====
UFO's most efficient attack varies depending on circumstance. For single bosses with no resistances, beam spray is best. For those with resistance to electricity, small or medium charge shots are best. For multiple targets, targets you can land 2 hits on, or those with resistance to both fire and electricity, full charge is best.


==Fighter ==
==Fighter ==
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====Mega Force Blast====
====Mega Force Blast====
Your Force Blast becomes more powerful if you're on 1 hp.
Your Force Blast becomes more powerful if you're on 1 hp.
== Stone ==
When using Stone on the ground, you will jump up a tile. This can be used to get onto Stumps from the ground without having to jump first.
Cancelling your ability a few tiles above the floor allows you to reach the floor with your movement unlocked, while avoiding the jump off the floor that occurs if you cancel stone on the ground.
Moving left or right ensures that Stone preserves your momentum before it drops. On the other hand, releasing both left and right ensures that all your momentum is cancelled and you drop straight down. In order to fully preserve your horizontal momentum with Stone even while dropping, you need to activate it while dashing on the ground.
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |Stone mechanics
|-
|Left: Momentum stone & early deactivation.
Right: No momentum & grounded deactivation.
[[File:Stone mechanics.gif]]
|}


==Other Abilities==
==Other Abilities==


====Burning====
====Burning====
Unlike Wheel, you are immediately active after a bonk. This lets you gain height, skip the long unwind animation, or instantly entering doors next to walls using bonks.
Unlike Wheel, you are immediately active after a bonk. This lets you gain height, skip a long unwind animation, or instantly enter doors next to walls using bonks.


====Throw====
====Throw====
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====Sword====
====Sword====
Final cutter preserves your momentum, meaning you can Up B off ledges as well as turn around if needed.
Final cutter preserves your horizontal momentum, meaning you can Up B off ledges as well as turn around if needed.


====Fire====
====Fire====
Can be tilted in ''all'' directions, including backwards and diagonal. This is important when aiming at bomb blocks.
Can be tilted in ''all'' directions, including backwards and diagonal. This is important when aiming at bomb blocks or switches.


====Ice====
====Ice====
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====Hammer ====
====Hammer ====
When using neutral or aerial B, the Hammer appears behind you before going to your front. Therefore, use these attacks backwards whenever speed or multiple hits are needed.
When using neutral, aerial, or up B, the Hammer appears behind you before going to your front. Therefore, use these attacks backwards whenever you need to prioritize speed, or land multiple aerial hits.


For bosses, there is a 3-pixel range right next to the boss where the wind up hitbox deals damage. In addition, this sweet spot can be used to set up double-hits using Up B.
For bosses, there is a 3-pixel range right next to the boss where the wind up hitbox deals damage. In addition, this sweet spot can be used to set up double-hits using Up B.
====Stone====
When using Stone on the ground, you will jump up a tile. This can be used to get onto Stumps from the ground without having to jump first.
Cancelling your ability a few tiles above the floor allows you to reach the floor with your movement unlocked, while avoiding the jump off the floor that occurs if you cancel stone on the ground.
Moving left or right ensures that Stone preserves your momentum before it drops. On the other hand, releasing both left and right ensures that all your momentum is cancelled and you drop straight down.
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |Stone mechanics
|-
|Left: Momentum stone & early deactivation.
Right: No momentum & grounded deactivation.
[[File:Stone mechanics.gif]]
|}


==Moveset Data==
==Moveset Data==

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