K64:100% Manip Route: Difference between revisions

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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos.] If either [https://wikirby.com/wiki/zoos Zoos] drops a raindrop instead, RNG will have to be advanced once per raindrop to make up for that. Make sure to have at least 2 HP after the picnic.
Take out the ability star before entering the factory and put it into Kirby's mouth. Swallow the ability as Kirby runs off the ledge before the semisolid platforms with the [https://wikirby.com/wiki/Rockn Rockn] enemies. Go through the semisolid platforms as quickly as possible, and keep note of whether or not you killed the final [https://wikirby.com/wiki/Rockn Rockn] enemy on the way down. Shoot drill downwards after clearing the last platform. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it.


After the Dedede room, pay attention to which half the [https://wikirby.com/wiki/flora Flora] enemies are on in their respective areas. This information, along with whether or not you killed the last [https://wikirby.com/wiki/Rockn Rockn] enemy in the first room of the factory, will determine what value you left the first room on (watch the video for a visual example):
:If you DID kill the [https://wikirby.com/wiki/Rockn Rockn]:
::0x1B4: BOTH [https://wikirby.com/wiki/flora Floras] are on the RIGHT half. Need 12 RNG advancements before the final room.
::0x1B5: LEFT [https://wikirby.com/wiki/flora Flora] on the LEFT half, RIGHT [https://wikirby.com/wiki/flora Flora] on the RIGHT half. Need 11 RNG advancements before the final room.
::0x1B6: LEFT [https://wikirby.com/wiki/flora Flora] on the RIGHT half, RIGHT [https://wikirby.com/wiki/flora Flora] on the LEFT half. Need 10 RNG advancements before the final room.
:If you DID NOT kill the [https://wikirby.com/wiki/Rockn Rockn]:
::0x1B7: BOTH [https://wikirby.com/wiki/flora Floras] are on the RIGHT half. Need 9 RNG advancements before the final room.
::0x1B8: LEFT [https://wikirby.com/wiki/flora Flora] on the LEFT half, RIGHT [https://wikirby.com/wiki/flora Flora] on the RIGHT half. Need 8 RNG advancements before the final room.
You will need to enter the final room of the level on 0x1D4. The value that you left the first room of the factory on will determine how many total RNG advancements you will need after the [https://wikirby.com/wiki/flora Flora] section. The miniboss fight will give a minimum of 6 RNG advancements if you get through it as quickly as possible (large [https://wikirby.com/wiki/burnis Burnis] will drop 4 rocks, you will throw your ability away, and 1 Magoo will jump from the lava), and throwing your Cutter power to combine for Spark-Cutter will advance RNG 1 more time, for a total of 7 minimum required advancements. If you would like slightly more wiggle room to work with, it is recommended that you spit your Fire ability away after the [https://wikirby.com/wiki/flora Flora] section instead of throwing it. Keep in mind that, in order to do the miniboss optimally, 4 health is required, as a few of the hits are performed by attacking while jumping into the miniboss itself. Also, in order to advance RNG in the room after the miniboss, you MUST leave the fight with at least 2 HP.
If you ONLY get the 7 required RNG advancements, you will be responsible for advancing RNG this many times before the final room:
:0x1B4: 5
:0x1B5: 4
:0x1B6: 3
:0x1B7: 2
:0x1B8: 1
In the final room, the [https://wikirby.com/wiki/zoos Zoos] enemies should throw 3 lightningbolts total while you inhale the left one and spit it at the right one for a double Spark combo. Along with your Fire ability being thrown away, this will lead to a total of 4 RNG advancements, putting you on 0x1D8.
See the video below for an example of a successful 5-4 manip and visual explanation of all of the variations:
<youtube>https://www.youtube.com/watch?v=8F_h2kcMqXA</youtube>
<p class="h3-no-toc">Picnic that gives the correct RNG value (needs to be updated)</p>
[[File:5-4 Picnic.png|500px|The correct picnic for 5-4]] 


<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:5-4 Picnic.png|500px|The correct picnic for 5-4]]


==HR-H==
==HR-H==
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Advance RNG twice before the first attack. After [https://wikirby.com/wiki/HR-H HR] slaps, advance RNG one more time. Don't advance RNG during the rest of the fight. [https://wikirby.com/wiki/HR-H HR] should clap and then slap for a 3-cycle first phase. Make sure to do the second phase quickly enough that only 7 platforms fall, or RNG will advance too far. After the fight is done, throw away spark and stand still to advance RNG twice total, then grab the crystal shard.
Advance RNG twice before the first attack. After [https://wikirby.com/wiki/HR-H HR] slaps, advance RNG one more time. Don't advance RNG during the rest of the fight. [https://wikirby.com/wiki/HR-H HR] should clap and then slap for a 3-cycle first phase. Make sure to do the second phase quickly enough that only 7 platforms fall, or RNG will advance too far. After the fight is done, throw away spark and stand still to advance RNG twice total, then grab the crystal shard.


=World 6=
= World 6=
==6-1==
==6-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
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[[File:6-1 Picnic (1).png|500px|Alternate picnic that also gives the correct RNG value]]
[[File:6-1 Picnic (1).png|500px|Alternate picnic that also gives the correct RNG value]]


==6-2==
==6-2 ==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, go to 6-1 to get spark, and exit the level. At this point the RNG value will be correct and 6-2 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, go to 6-1 to get spark, and exit the level. At this point the RNG value will be correct and 6-2 can be practiced.
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[[File:6-2 Picnic.png|500px|The correct picnic for 6-2]]
[[File:6-2 Picnic.png|500px|The correct picnic for 6-2]]


==6-3==
== 6-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced.

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