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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo.] When in the room with the [https://wikirby.com/wiki/Zebon Zebons,] float quickly up the left side of the room, as going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. | Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo.] When in the room with the [https://wikirby.com/wiki/Zebon Zebons,] float quickly up the left side of the room, as going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. You should enter the room with the [https://wikirby.com/wiki/glom Gloms] on one of four RNG values: 0x221, 0x222, 0x223, or 0x224. In this room, use fire once, jump, and continue firing until you reach the solid platform right before the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.]. Stop firing, WALK forward, and jump/fire through the bomb that will be thrown by the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] The slower walk forward will allow time for the [https://wikirby.com/wiki/Pengy Pengy] to catch up to you a bit and avoid despawning. | ||
The [https://wikirby.com/wiki/glom Gloms] will react differently depending on which RNG value you entered the room on: | |||
See the video below for an example of a successful 3-1 manip: | :0x221: The FIRST [https://wikirby.com/wiki/glom Glom] should blink immediately before attacking as you fly over it. Advance RNG 2 extra times before reaching the miniboss. | ||
:0x222: The LAST [https://wikirby.com/wiki/glom Glom] should blink immediately before attacking as you fly over it. Advance RNG 1 extra time before reaching the miniboss. | |||
:0x223: NONE of the [https://wikirby.com/wiki/glom Gloms] should blink before attacking as you fly over them. Do not advance RNG before reaching the miniboss besides throwing your Fire ability away. | |||
:0x224: The SECOND [https://wikirby.com/wiki/glom Glom] should blink immediately before attacking as you fly over it. Do not advance RNG before reaching the miniboss AT ALL, including spitting your Fire ability away to avoid advancing RNG by throwing it. | |||
Inhale both the [https://wikirby.com/wiki/Pengy Pengy] and [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] at the end of the room for the snowman power combo. Try not to destroy either of the [https://wikirby.com/wiki/tick Ticks] before defeating the miniboss; however, if only 1 [https://wikirby.com/wiki/tick Tick] is killed and respawned in the fight, you can fix RNG in the final room by sliding off of the platform that the [https://wikirby.com/wiki/Zebon Zebon] shoots you up to and killing the [https://wikirby.com/wiki/Zoos Zoos] enemy with a puff attack. | |||
In the last room, slide off the second semisolid platform and jump over the [https://wikirby.com/wiki/Sparky Sparky,] running down the slope instead of jumping over it. Go quickly so that the [https://wikirby.com/wiki/Sparky Sparky] and [https://wikirby.com/wiki/Zebon Zebon] don't advance RNG more than they're supposed to. Use the ability star to destroy the last [https://wikirby.com/wiki/zoos Zoos] by jumping into it, and grab the enemy info card from the picnic to advance RNG to the correct value for the next level. | |||
See the video below for an example of a successful 3-1 manip and a visual explanation for all variations: | |||
<youtube>https://www.youtube.com/watch?v=H5OGviUFzUQ</youtube> | <youtube>https://www.youtube.com/watch?v=H5OGviUFzUQ</youtube> | ||