K64:100% Manip Route: Difference between revisions

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[[File:6-2 100% Manip Picnic.png|500px|The correct picnic for 6-2]]
[[File:6-2 100% Manip Picnic.png|500px|The correct picnic for 6-2]]


== 6-3==
==6-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced.
TBD




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Defeat the one [https://wikirby.com/wiki/Sparky Sparky] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG before combining fire and needle and also after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [https://wikirby.com/wiki/Propeller Propellers] alive for a split second so that they can start moving and advance RNG before being destroyed.
Defeat every enemy in all 5 rooms as quickly as you can, EXCEPT for the [https://wikirby.com/wiki/Propeller Propellers] at the end of the fourth fight room. Allow those [https://wikirby.com/wiki/Propeller Propellers] to fully spawn in before killing them so that they can advance RNG once each.


In the third fight room, throw your ability star across the room to defeat the [https://wikirby.com/wiki/Kapar Kapar] before combining Fire + Needle (do not advance RNG when combining these two). Shoot a fire arrow to reveal the shard in the center of the room, throw away your ability star, then combine the [https://wikirby.com/wiki/Plugg Plugg] and [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] enemies without advancing RNG to get the lightsaber back.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
The RNG value 2 after the target value will also work.


[[File:6-3 Picnic.png|500px|The correct picnic for 6-3]]
See the video below for an example of a successful 6-3 manip:
[[File:6-3 Picnic (1).png|500px|Alternate picnic that also gives the correct RNG value]]
 
<youtube>https://www.youtube.com/watch?v=n5qUeMvLYU0</youtube>
 
 
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
 
[[File:6-3 100% Manip Picnic.png|500px|The correct picnic for 6-3]]


==Miracle Matter==
==Miracle Matter==

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