KSS:Common Abilities: Difference between revisions

From Kirby Speedrunning Wiki
Jump to navigationJump to search
no edit summary
No edit summary
No edit summary
Line 2: Line 2:


<h1>Jet</h1>
<h1>Jet</h1>
Jet is the most common ability in KSS speedruns. It is used throughout the entirety of [[KSS/Dyna Blade|Dyna Blade]], [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]], and most of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]]. Jet is one of the best moves for horizontal movement, and is best applied when chained sequentially in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering.
Jet is the most common ability in KSS speedruns. It is used throughout the entirety of [[KSS/Dyna Blade|Dyna Blade]], [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]], and most of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]]. Jet is one of the best moves for horizontal movement, and is best applied when [[KSS/Movement#Jet Stringing|chained sequentially]] in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering.


Holding Y while standing still will allow Kirby to charge his Jet. This charge can be release immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost in the air. This is typically used for [[KSS/Glitches#Miniboss Skips|skipping minibosses]].
Holding Y while standing still will allow Kirby to charge his Jet. This charge can be release immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost in the air. This is typically used for [[KSS/Glitches#Miniboss Skips|skipping minibosses]].

Navigation menu