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[[File:KSS Jet Artwork.jpg|200px|thumb|Kirby with the Jet Ability]] | [[File:KSS Jet Artwork.jpg|200px|thumb|Kirby with the Jet Ability]] | ||
Jet is the most common ability in KSS speedruns, being used for quick movement and combat. It is used throughout the entirety of [[KSS/Dyna Blade|Dyna Blade]], [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]], and most of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]]. It can also be used in [[KSS/Great Cave Offensive (Any%)|Great Cave Offensive Any%]] if opting for the no mix route. Jet is one of the fastest abilities for horizontal movement and best applied when [[KSS/Movement#Jet Stringing|chained sequentially]] in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering. | Jet is the most common ability in KSS speedruns, being used for quick movement and combat. It is used throughout the entirety of [[KSS/Dyna Blade|Dyna Blade]], [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]], and most of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]]. It can also be used in [[KSS/Great Cave Offensive (Any%)|Great Cave Offensive Any%]] if opting for the no mix route. Jet is one of the fastest abilities for horizontal movement and best applied when [[KSS/Movement#Jet Stringing|chained sequentially]] in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering. | ||
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https://media.discordapp.net/attachments/1106766444508749845/1107853280610095154/ezgif-4-275d39233d.gif<br> | https://media.discordapp.net/attachments/1106766444508749845/1107853280610095154/ezgif-4-275d39233d.gif<br> | ||
Kirby using Jet in the air. | Kirby using Jet in the air. | ||
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Holding Y while standing still will allow Kirby to charge his Jet. This charge can be released immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost that propels him upward. This is typically used for [[KSS/Glitches#Miniboss Skips|skipping minibosses]] and [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]]. | Holding Y while standing still will allow Kirby to charge his Jet. This charge can be released immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost that propels him upward. This is typically used for [[KSS/Glitches#Miniboss Skips|skipping minibosses]] and [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]]. | ||
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https://media.discordapp.net/attachments/1106766444508749845/1107852294936072333/ezgif-5-6c34a79025.gif<br> | https://media.discordapp.net/attachments/1106766444508749845/1107852294936072333/ezgif-5-6c34a79025.gif<br> | ||
Kirby using Jet boosts to fly over a Bonkers mini-boss in Dyna Blade 2. | Kirby using Jet boosts to fly over a Bonkers mini-boss in Dyna Blade 2. | ||
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https://media.discordapp.net/attachments/1106766444508749845/1107850236044513360/ezgif-5-48cac3199c.gif<br> | https://media.discordapp.net/attachments/1106766444508749845/1107850236044513360/ezgif-5-48cac3199c.gif<br> | ||
Kirby quick-killing two mini-bosses in Milky Way Wishes Halfmoon. | Kirby quick-killing two mini-bosses in Milky Way Wishes Halfmoon. | ||
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Standing next to an enemy while holding left or right and pressing Y will cause Kirby to grab and shoot them away (officially called "Jet Blow" in-game). Performing this action with a stored full charge will shoot Kirby into the air ("Rocket Dive"). While there are niche applications in speedruns that use these moves, it is easy to unintentionally use them when moving with Jet, and doing so can waste a decent amount of time. They can be avoided by letting go of the D-pad while pressing Y near an enemy so the move isn't performed. | Standing next to an enemy while holding left or right and pressing Y will cause Kirby to grab and shoot them away (officially called "Jet Blow" in-game). Performing this action with a stored full charge will shoot Kirby into the air ("Rocket Dive"). While there are niche applications in speedruns that use these moves, it is easy to unintentionally use them when moving with Jet, and doing so can waste a decent amount of time. They can be avoided by letting go of the D-pad while pressing Y near an enemy so the move isn't performed. | ||
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For more information on the Jet ability, see [[KSS/Jet|Jet]]. | For more information on the Jet ability, see [[KSS/Jet|Jet]]. | ||