K64:100% Manip Route: Difference between revisions

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==1-3==
==1-3==
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Keep choosing your character and then pressing B to exit and choose another character until the COMs are Kirby, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 1-3 unlocked, go to 1-1, obtain single fire, and advance RNG twice, then exit the level. At this point the RNG value will be correct and 1-3 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 1-3 unlocked, go to 1-1, obtain single fire, and advance RNG twice, then exit the level. At this point the RNG value will be correct and 1-3 can be practiced.


[[File:1-3 Picnic.png|600px|The correct picnic for 1-3]]
[[File:1-3 Picnic.png|600px|The correct picnic for 1-3]]
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==2-2==
==2-2==
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the Sparky and inhale it as early as possible without running. Combine it with the [[https://kirby.fandom.com/wiki/Hack Hack]] by spitting it out - not throwing it - and inhale the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the Sparky and inhale it as early as possible without running. Combine it with the [[https://kirby.fandom.com/wiki/Hack Hack]] by spitting it out - not throwing it - and swallow the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced.




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==2-3==
==2-3==
To practice the manip starting at this stage, Reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Inhale the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced.
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced.




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[[File:2-3 Picnic (3).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:2-3 Picnic (3).png|600px|Alternate picnic that also gives the correct RNG value]]
==2-4==
==2-4==
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Keep choosing your character and then pressing B to exit and choose another character until the COMs are all King Dedede. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Inhale the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all King Dedede. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced.




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[[File:2-4 Picnic.png|600px|The correct picnic for 2-4]]
[[File:2-4 Picnic.png|600px|The correct picnic for 2-4]]
==Pix==
==Pix==
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Keep choosing your character and then pressing B to exit and choose another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Pix unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Inhale the ability star and exit the level. At this point the RNG value will be correct and Pix can be practiced.
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Pix unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Swallow the ability star and exit the level. At this point the RNG value will be correct and Pix can be practiced.


=World 3=
=World 3=
==3-1==
==3-1==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 13 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Kirby, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-1 unlocked. At this point the RNG value will be correct and 3-1 can be practiced.




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==3-2==
==3-2==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-2 unlocked and enter the stage, then immediately exit. At this point the RNG value will be correct and 3-2 can be practiced.




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[[File:3-2 Picnic (2).png|600px|Picnic that gives an RNG value one past expected|Picnic that puts RNG one value too far, requiring the player to advance RNG one fewer time in 3-3]]
[[File:3-2 Picnic (2).png|600px|Picnic that gives an RNG value one past expected|Picnic that puts RNG one value too far, requiring the player to advance RNG one fewer time in 3-3]]
==3-3==
==3-3==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 11 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-3 unlocked, get single fire from 1-1, 2-1, or 3-1, and exit the level. At this point the RNG value will be correct and Pix can be practiced.




[[File:3-3 Picnic.png|600px|The correct picnic for 3-3]]
[[File:3-3 Picnic.png|600px|The correct picnic for 3-3]]
==3-4==
==3-4==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-4 unlocked, get cutter from 1-1 and combine it with stone from 3-1, making sure to spit out cutter to combine it instead of throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 3-4 can be practiced.
 




[[File:3-4 Picnic.png|600px|The correct picnic for 3-4]]
[[File:3-4 Picnic.png|600px|The correct picnic for 3-4]]
==Acro==
==Acro==
To practice the manip starting at this boss,  
To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' once, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with Acro unlocked, get bomb from 2-4 and exit the level. At this point the RNG value will be correct and Acro can be practiced.


=World 4=
=World 4=
==4-1==
==4-1==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-1 unlocked, enter and immediately exit the level. At this point the RNG value will be correct and 4-1 can be practiced.




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[[File:4-1 Picnic (3).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:4-1 Picnic (3).png|600px|Alternate picnic that also gives the correct RNG value]]
==4-2==
==4-2==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be Kirby, Waddle Dee, Adeleine, in that order. If not, reset and start from the beginning. Choose a file with 4-2 unlocked, get stone from 3-1 or 4-1 and combine it with bomb from 2-4, being sure to throw the power when combining it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-2 can be practiced.




[[File:4-2 Picnic.png|600px|The correct picnic for 4-2]]
[[File:4-2 Picnic.png|600px|The correct picnic for 4-2]]
==4-3==
==4-3==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and mash A quickly to skip the opening screens and go straight to file select. Select 100-Yard Hop and choose your character, then press B to exit and choose another character until the COMs are one of the following combinations, in order: Kirby, King Dedede, King Dedede; King Dedede, King Dedede, Kirby; or King Dedede, Kirby, Kirby. If no combination appears within 2 iterations, reset and start from the beginning. Once a combination appears, choose a file with 4-3 unlocked. If the first combination appeared, enter the level and advance RNG once, then exit the level. If the second combination appeared, enter and exit the level. If the third combination appeared, no extra steps are needed. At this point the RNG value will be correct and 4-3 can be practiced.




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[[File:4-3 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:4-3 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
==4-4==
==4-4==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by throwing ice at the stone enemy. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-4 can be practiced.




[[File:4-4 Picnic.png|600px|The correct picnic for 4-4]]
[[File:4-4 Picnic.png|600px|The correct picnic for 4-4]]
==Magman==
==Magman==
To practice the manip starting at this boss,  
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Magman unlocked, get cutter from 1-1, and exit the level. At this point the RNG value will be correct and Magman can be practiced.
 


=World 5=
=World 5=
==5-1==
==5-1==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 21 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Kirby. If that combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked. At this point the RNG value will be correct and Magman can be practiced.




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[[File:5-1 Picnic (1).png|600px|Picnic that gives an RNG value one past expected|Picnic that puts RNG one value too far, requiring the player to spit out their ability instead of throwing it to obtain needle in 5-2]]
[[File:5-1 Picnic (1).png|600px|Picnic that gives an RNG value one past expected|Picnic that puts RNG one value too far, requiring the player to spit out their ability instead of throwing it to obtain needle in 5-2]]
==5-2==
==5-2==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Waddle Dee, in that order. If that combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-2 unlocked. At this point the RNG value will be correct and 5-2 can be practiced.
 


[[File:5-2 Picnic.png|600px|The correct picnic for 5-2]]
[[File:5-2 Picnic.png|600px|The correct picnic for 5-2]]
[[File:5-2 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:5-2 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
==5-3==
==5-3==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-3 unlocked, go to 4-3, and combine 2 enemies to get a double star, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-3 can be practiced.




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[[File:5-3 Picnic (2).png|600px|Picnic that gives an RNG value six before expected|If this picnic is created, the player must advance RNG six times in the first room of 5-4]]
[[File:5-3 Picnic (2).png|600px|Picnic that gives an RNG value six before expected|If this picnic is created, the player must advance RNG six times in the first room of 5-4]]
==5-4==
==5-4==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Waddle Dee. If that combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, go to 4-3, and combine 2 enemies to get a double star, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-4 can be practiced.




[[File:5-4 Picnic.png|600px|The correct picnic for 5-4]]
[[File:5-4 Picnic.png|600px|The correct picnic for 5-4]]
==HR-H==
==HR-H==
To practice the manip starting at this boss,  
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Adeleine, Kirby, Kirby, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and obtain spark, advance RNG twice, then exit the level. At this point the RNG value will be correct and HR can be practiced.


=World 6=
=World 6=
==6-1==
==6-1==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and exit immediately. At this point the RNG value will be correct and 6-1 can be practiced.




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[[File:6-1 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:6-1 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
==6-2==
==6-2==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, go to 6-1 to get spark, and exit the level. At this point the RNG value will be correct and 6-2 can be practiced.




[[File:6-2 Picnic.png|600px|The correct picnic for 6-2]]
[[File:6-2 Picnic.png|600px|The correct picnic for 6-2]]
==6-3==
==6-3==
To practice the manip starting at this stage,  
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced.




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[[File:6-3 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:6-3 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
==Miracle Matter==
==Miracle Matter==
To practice the manip starting at this boss,  
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, Kirby, Kirby, in that order. If not, reset and start from the beginning. Choose a file with Miracle Matter unlocked, go to 1-1 and get cutter. Enter 6-1 and combine cutter with spark, making sure to spit out cutter to combine it rather than throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and Miracle Matter can be practiced.


=Dark Star and 0<sup>2</sup>=
=Dark Star and 0<sup>2</sup>=
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 14 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, King Dedede, in that order. If that combination doesn't appear within several iterations, reset and start from the beginning. Choose a file with Dark Star unlocked, then enter and immediately exit the level, being careful to not advance RNG once inside the level. At this point the RNG value will be correct and 0<sup>2</sup> can be practiced.

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