K64:100% Manip Route: Difference between revisions

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==2-2==
==2-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the [https://wikirby.com/wiki/Sparky Sparky] and inhale it as early as possible without running. Combine it with the [https://wikirby.com/wiki/Hack Hack]] by spitting it out - not throwing it - and swallow the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the [https://wikirby.com/wiki/Sparky Sparky] and inhale it as early as possible without running. Combine it with the [https://wikirby.com/wiki/Hack Hack] by spitting it out - not throwing it - and swallow the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG twice right at the start of the fight, then put curling stone in Kirby's mouth. Jump over [https://wikirby.com/wiki/Pix Pix's] first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and [https://wikirby.com/wiki/Pix Pix]] should give the drop pattern. Spit curling stone to the right and one-cycle the boss. Don't advance RNG after [https://wikirby.com/wiki/Pix Pix]] is defeated.
Advance RNG twice right at the start of the fight, then put curling stone in Kirby's mouth. Jump over [https://wikirby.com/wiki/Pix Pix's] first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and [https://wikirby.com/wiki/Pix Pix] should give the drop pattern. Spit curling stone to the right and one-cycle the boss. Don't advance RNG after [https://wikirby.com/wiki/Pix Pix] is defeated.


=World 3=
=World 3=
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo,] When in the room with the [https://wikirby.com/wiki/Zebon Zebons,] float quickly up the left side of the room. Going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the [https://wikirby.com/wiki/Pengy Pengy] and run through the room, making sure to activate each [https://wikirby.com/wiki/glom Glom]] and paying attention to how many times they blink. Spit out the [https://wikirby.com/wiki/Pengy Pengy] to combine it with the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] If the third [https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second [https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG once. If the first [https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, don't advance RNG. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the [https://wikirby.com/wiki/Sparky Sparky,] running down the slope instead of jumping over it. Go quickly so that the [https://wikirby.com/wiki/Sparky Sparky] and [https://wikirby.com/wiki/Zebon Zebon] don't advance RNG more than they're supposed to. Use the ability star to destroy the last [https://wikirby.com/wiki/zoos Zoos] by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level.
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo,] When in the room with the [https://wikirby.com/wiki/Zebon Zebons,] float quickly up the left side of the room. Going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the [https://wikirby.com/wiki/Pengy Pengy] and run through the room, making sure to activate each [https://wikirby.com/wiki/glom Glom] and paying attention to how many times they blink. Spit out the [https://wikirby.com/wiki/Pengy Pengy] to combine it with the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] If the third [https://wikirby.com/wiki/glom Glom] blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second [https://wikirby.com/wiki/glom Glom] blinked a second time before attacking, advance RNG once. If the first [https://wikirby.com/wiki/glom Glom] blinked a second time before attacking, don't advance RNG. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the [https://wikirby.com/wiki/Sparky Sparky,] running down the slope instead of jumping over it. Go quickly so that the [https://wikirby.com/wiki/Sparky Sparky] and [https://wikirby.com/wiki/Zebon Zebon] don't advance RNG more than they're supposed to. Use the ability star to destroy the last [https://wikirby.com/wiki/zoos Zoos] by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level.




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The RNG value 7 after the target value will result in this picnic. If this picnic is created, the RNG value will be one too far; however, 3-3 can be played normally while still getting the same results.
The RNG value 7 after the target value will result in this picnic. If this picnic is created, the RNG value will be one too far; however, 3-3 can be played normally while still getting the same results.


[[File:3-2 Picnic (2).png|500px|Picnic that gives an RNG value one past expected]
[[File:3-2 Picnic (2).png|500px|Picnic that gives an RNG value one past expected]]


==3-3==
==3-3==
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The RNG value directly after the target value will result in this picnic. If this picnic is created, fire must be spat out instead of thrown when obtaining needle in 5-2.
The RNG value directly after the target value will result in this picnic. If this picnic is created, fire must be spat out instead of thrown when obtaining needle in 5-2.


[[File:5-1 Picnic (1).png|500px|Picnic that gives an RNG value one past expected]
[[File:5-1 Picnic (1).png|500px|Picnic that gives an RNG value one past expected]]


==5-2==
==5-2==
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Have Kirby pull out the ability star and hold it over his head before entering the first loading zone. Once in the next room, run right and do a full jump just before Kirby's feet touch the first white square on the ground, then do another full jump as soon as Kirby is fully on the next landing, turning around as soon as the jump starts. Throw the ability star as soon as Kirby hits the ground, then continue running left. If done correctly, the [https://wikirby.com/wiki/flora Floras] should advance RNG the correct amount to allow the best pattern from Adeleine. In the next room, do a full jump over the third platform that had a [https://wikirby.com/wiki/Mahall Mahall]] on it to spawn the [https://wikirby.com/wiki/glom Glom]] above and be sure to make all 3 [https://wikirby.com/wiki/glom Gloms] attack. Obtain needle. Defeat the miniboss quickly without advancing RNG, then wait for the [https://wikirby.com/wiki/bo Bo] on the right to start moving straight down after moving down-left to enter the loading zone, not advancing RNG while waiting. If everything was done correctly, Adeleine should choose the first 3 switches to be depressed. Don't advance RNG when combining for drill but do make sure both [https://wikirby.com/wiki/Propeller Propellers] activate and move towards Kirby.
Have Kirby pull out the ability star and hold it over his head before entering the first loading zone. Once in the next room, run right and do a full jump just before Kirby's feet touch the first white square on the ground, then do another full jump as soon as Kirby is fully on the next landing, turning around as soon as the jump starts. Throw the ability star as soon as Kirby hits the ground, then continue running left. If done correctly, the [https://wikirby.com/wiki/flora Floras] should advance RNG the correct amount to allow the best pattern from Adeleine. In the next room, do a full jump over the third platform that had a [https://wikirby.com/wiki/Mahall Mahall]] on it to spawn the [https://wikirby.com/wiki/glom Glom] above and be sure to make all 3 [https://wikirby.com/wiki/glom Gloms] attack. Obtain needle. Defeat the miniboss quickly without advancing RNG, then wait for the [https://wikirby.com/wiki/bo Bo] on the right to start moving straight down after moving down-left to enter the loading zone, not advancing RNG while waiting. If everything was done correctly, Adeleine should choose the first 3 switches to be depressed. Don't advance RNG when combining for drill but do make sure both [https://wikirby.com/wiki/Propeller Propellers] activate and move towards Kirby.




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