K64:100% Manip Route: Difference between revisions

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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Have Kirby pull out the ability star and hold it over his head before entering the first loading zone. Once in the next room, run right and do a full jump just before Kirby's feet touch the first white square on the ground, then do another full jump as soon as Kirby is fully on the next landing, turning around as soon as the jump starts. Throw the ability star as soon as Kirby hits the ground, then continue running left. If done correctly, the [https://wikirby.com/wiki/flora Floras] should advance RNG the correct amount to allow the best pattern from Adeleine. In the next room, do a full jump over the third platform that had a [https://wikirby.com/wiki/Mahall Mahall]] on it to spawn the [https://wikirby.com/wiki/glom Glom] above and be sure to make all 3 [https://wikirby.com/wiki/glom Gloms] attack. Obtain needle. Defeat the miniboss quickly without advancing RNG, then wait for the [https://wikirby.com/wiki/bo Bo] on the right to start moving straight down after moving down-left to enter the loading zone, not advancing RNG while waiting. If everything was done correctly, Adeleine should choose the first 3 switches to be depressed. Don't advance RNG when combining for drill but do make sure both [https://wikirby.com/wiki/Propeller Propellers] activate and move towards Kirby.
Have Kirby pull out the ability star and hold it over his head before entering the first loading zone. Once in the next room, run right and do a full jump just before Kirby's feet touch the first white square on the ground, then do another full jump as soon as Kirby is fully on the next landing, turning around as soon as the jump starts. Throw the ability star as soon as Kirby hits the ground, then continue running left. If done correctly, the [https://wikirby.com/wiki/flora Floras] should advance RNG the correct amount to allow the best pattern from Adeleine. In the next room, do a full jump over the third platform that had a [https://wikirby.com/wiki/Mahall Mahall] on it to spawn the [https://wikirby.com/wiki/glom Glom] above and be sure to make all 3 [https://wikirby.com/wiki/glom Gloms] attack. Obtain needle. Defeat the miniboss quickly without advancing RNG, then wait for the [https://wikirby.com/wiki/bo Bo] on the right to start moving straight down after moving down-left to enter the loading zone, not advancing RNG while waiting. If everything was done correctly, Adeleine should choose the first 3 switches to be depressed. Don't advance RNG when combining for drill but do make sure both [https://wikirby.com/wiki/Propeller Propellers] activate and move towards Kirby.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora]] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos]. If either [https://wikirby.com/wiki/zoos Zoos] drops a raindrop instead, RNG will have to be advanced to make up for that. Make sure to have at least 2 HP after the picnic.
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos]. If either [https://wikirby.com/wiki/zoos Zoos] drops a raindrop instead, RNG will have to be advanced to make up for that. Make sure to have at least 2 HP after the picnic.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Throw fire away before inhaling the [https://wikirby.com/wiki/Ghost_Knight Ghost Knight]] and don't advance RNG during the miniboss fight. In the room after the fight, avoid the [https://wikirby.com/wiki/Sparky Sparky], then jump onto the Galbo and pull out needle at the same time so that the ability star goes into Kirby's mouth. Jump over the first [https://wikirby.com/wiki/Shotzo Shotzo] and then run off the ledge so that Kirby bonks slightly against the star block underneath the next [https://wikirby.com/wiki/Shotzo Shotzo]. Make sure not to bonk into any walls unintentionally or the [https://wikirby.com/wiki/flutter Flutters] will advance RNG too much. With needle still in Kirby's mouth, avoid the [https://wikirby.com/wiki/Propeller Propellers] and run straight into the bomb that the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] throws, then spit out needle to make the combination and swallow it. Take out the ability star while exiting the level to get rid of it.
Throw fire away before inhaling the [https://wikirby.com/wiki/Ghost_Knight Ghost Knight] and don't advance RNG during the miniboss fight. In the room after the fight, avoid the [https://wikirby.com/wiki/Sparky Sparky], then jump onto the Galbo and pull out needle at the same time so that the ability star goes into Kirby's mouth. Jump over the first [https://wikirby.com/wiki/Shotzo Shotzo] and then run off the ledge so that Kirby bonks slightly against the star block underneath the next [https://wikirby.com/wiki/Shotzo Shotzo]. Make sure not to bonk into any walls unintentionally or the [https://wikirby.com/wiki/flutter Flutters] will advance RNG too much. With needle still in Kirby's mouth, avoid the [https://wikirby.com/wiki/Propeller Propellers] and run straight into the bomb that the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] throws, then spit out needle to make the combination and swallow it. Take out the ability star while exiting the level to get rid of it.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Go to 6-1 to get spark from the [https://wikirby.com/wiki/Plugg Plugg]] and exit the level. Don't throw the ability star when combining it with the [https://wikirby.com/wiki/Fishbone Fishbone]] to get lightsaber. In the next room, bonk into the left side of the hole underneath the first [https://wikirby.com/wiki/bo Bo] to despawn a [https://wikirby.com/wiki/bo Bo] on the right side of the room, then when exiting the water do a full jump and hold right so that the [https://wikirby.com/wiki/bo Bo] spawns for the correct amount of time. Stand still to advance RNG once while waiting for Adeleine.
Go to 6-1 to get spark from the [https://wikirby.com/wiki/Plugg Plugg] and exit the level. Don't throw the ability star when combining it with the [https://wikirby.com/wiki/Fishbone Fishbone] to get lightsaber. In the next room, bonk into the left side of the hole underneath the first [https://wikirby.com/wiki/bo Bo] to despawn a [https://wikirby.com/wiki/bo Bo] on the right side of the room, then when exiting the water do a full jump and hold right so that the [https://wikirby.com/wiki/bo Bo] spawns for the correct amount of time. Stand still to advance RNG once while waiting for Adeleine.




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