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This article is a guide on how to perform the RNG manipulation for the 100% speedrun of Kirby 64: The Crystal Shards. For a general explanation on how RNG works in this game, click [[K64:RNG|here]] | This article is a guide on how to perform the RNG manipulation for the 100% speedrun of Kirby 64: The Crystal Shards. For a general explanation on how RNG works in this game, click [[K64:RNG|here].] For a video explanation of the manip route, click [https://www.speedrun.com/k64/guide/y0t49 here.] It is recommended to learn the normal speedrun route before attempting any RNG manipulation. | ||
=How to use this guide= | =How to use this guide= | ||
In order to use RNG manipulation in a run, the instructions in the [[#Before the run starts|next section]] must be followed first, and then the manip must be carried throughout each level, with instructions on how to do so presented below. Kirby 64 takes so long to reset that it would typically not be worth it to try and recover the manip once it is lost, so the run must either be carried forward without the manip or restarted from the beginning. Because of this, it is recommended that runners who wish to learn manip do so sequentially, starting at [[#1-1|1-1]] | In order to use RNG manipulation in a run, the instructions in the [[#Before the run starts|next section]] must be followed first, and then the manip must be carried throughout each level, with instructions on how to do so presented below. Kirby 64 takes so long to reset that it would typically not be worth it to try and recover the manip once it is lost, so the run must either be carried forward without the manip or restarted from the beginning. Because of this, it is recommended that runners who wish to learn manip do so sequentially, starting at [[#1-1|1-1],] as trying to reset in the middle of a run to achieve a specific RNG value will most likely be slower than dealing with bosses' random actions. Unfortunately, since most of the timeloss due to randomness typically comes from bosses in the later worlds, runners have to learn and perform the majority of the manip before the largest timesaves can be taken advantage of. | ||
The instructions for each level will start with a relatively consistent method to obtain the correct RNG value and copy ability starting from a reset; that way, runners can practice each level on console with the same RNG as during a run. Any time Kirby should advance RNG will be noted, as well as any noteworthy interactions with random enemies. For any sections of a level that do not have explicit instructions, the runner should use normal speedrun strategies and not go out of their way to interact with or avoid enemies. Each section will end with a picture of the picnic or picnics that will indicate that the RNG value is correct, starting with the picnic that will appear if the manip was performed correctly (in some cases multiple RNG values will result in the same value after the picnic is spawned, even though the picnics themselves will be different). Any picnics that give an RNG value nearby the target value will also be shown. If there is more than one level-end RNG value that will result in the correct or a usable value after the picnic spawns, the distance between those RNG values and the target value will be noted. The enemy info card from the picnic should not be collected unless specifically instructed to do so. | The instructions for each level will start with a relatively consistent method to obtain the correct RNG value and copy ability starting from a reset; that way, runners can practice each level on console with the same RNG as during a run. Any time Kirby should advance RNG will be noted, as well as any noteworthy interactions with random enemies. For any sections of a level that do not have explicit instructions, the runner should use normal speedrun strategies and not go out of their way to interact with or avoid enemies. Each section will end with a picture of the picnic or picnics that will indicate that the RNG value is correct, starting with the picnic that will appear if the manip was performed correctly (in some cases multiple RNG values will result in the same value after the picnic is spawned, even though the picnics themselves will be different). Any picnics that give an RNG value nearby the target value will also be shown. If there is more than one level-end RNG value that will result in the correct or a usable value after the picnic spawns, the distance between those RNG values and the target value will be noted. The enemy info card from the picnic should not be collected unless specifically instructed to do so. | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Run through the first two dandelions to destroy them and grab single fire as quickly as possible. If too slow, the next dandelion will advance RNG one extra time. Only drop near the ground when close to the [https://wikirby.com/wiki/sparky Sparky] at the end of the room and destroy it while it's in the air. the [https://wikirby.com/wiki/sparky Sparky] should be jumping straight up when destroyed; if it's jumping towards Kirby, RNG will be one value too far and the player must advance RNG one fewer time during the Adeleine fight. Climb the tree quickly, not advancing RNG and also killing the last [https://wikirby.com/wiki/sparky Sparky] | Run through the first two dandelions to destroy them and grab single fire as quickly as possible. If too slow, the next dandelion will advance RNG one extra time. Only drop near the ground when close to the [https://wikirby.com/wiki/sparky Sparky] at the end of the room and destroy it while it's in the air. the [https://wikirby.com/wiki/sparky Sparky] should be jumping straight up when destroyed; if it's jumping towards Kirby, RNG will be one value too far and the player must advance RNG one fewer time during the Adeleine fight. Climb the tree quickly, not advancing RNG and also killing the last [https://wikirby.com/wiki/sparky Sparky.] | ||
Advance RNG 12 times during the first phase of Adeleine (11 if RNG was one too far). It's recommended to duck 8 times before destroying the first enemy, then stand still once after each enemy. Immediately stand to the right of where [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] will spawn. Kirby should start an idle animation before the painting becomes vulnerable. Stand still after hitting [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] once to advance RNG, then hold left during the second hit so that Kirby doesn't stand still. Finish it off in midair. Advance RNG 4 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns, then advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard. | Advance RNG 12 times during the first phase of Adeleine (11 if RNG was one too far). It's recommended to duck 8 times before destroying the first enemy, then stand still once after each enemy. Immediately stand to the right of where [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] will spawn. Kirby should start an idle animation before the painting becomes vulnerable. Stand still after hitting [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] once to advance RNG, then hold left during the second hit so that Kirby doesn't stand still. Finish it off in midair. Advance RNG 4 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns, then advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard. | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Jump over the [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] to the left, then use double fire to the left, damaging both that [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] and the one to the left of it. Turn around and double fire to the right, hitting the same two [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.s] | Jump over the [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] to the left, then use double fire to the left, damaging both that [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] and the one to the left of it. Turn around and double fire to the right, hitting the same two [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.s,] then hit the third one twice. RNG should not be advanced by Kirby at any point during the fight. [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] should give roots first and no puffs and must be 2-cycled to end with the correct RNG value. | ||
=World 2= | =World 2= | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Reenter 2-2 and jump over the [https://wikirby.com/wiki/Sparky Sparky] | Reenter 2-2 and jump over the [https://wikirby.com/wiki/Sparky Sparky,] leaving it alive. Spit ice at the Hack, don't throw it, then swallow the ability star, exit the level, and enter 2-3. Don't use curling stone when entering the level to make it easier to freeze the first 4 [https://wikirby.com/wiki/bonehead Boneheads.] Freeze the fifth [https://wikirby.com/wiki/bonehead Bonehead] as well, but let the one after it live. If any mistakes are made during the rest of the room, the [https://wikirby.com/wiki/bo Bos] might advance RNG more than they're supposed to. After jumping off the star block and curling, continue that curl all the way down the skeleton's spine until the block that requires stone is broken. Briefly curl to defeat the Gabon, then start running and don't use curling stone until Kirby is part-way up the slope at the start of the skeleton's jaw. Continue that curl until back at the opening in the spine so that the [https://wikirby.com/wiki/bo Bos] are despawned. Leave the [https://wikirby.com/wiki/bonehead Bonehead] that already activated once alive, but freeze the other one. Continue through the room quickly, not freezing any [https://wikirby.com/wiki/bo Bos.] RNG should not be advanced by Kirby for the rest of the level. Be sure to have at least 4 HP when exiting the level; if not, grab the Maxim tomato from the picnic. | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [https://wikirby.com/wiki/Sparky Sparky] | Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [https://wikirby.com/wiki/Sparky Sparky.] Inhale the [https://wikirby.com/wiki/cairn Cairn] and carry it into the next room, then spit it at the [https://wikirby.com/wiki/Bobo Bobo] to get the volcano ability. Fire exactly 8 shots to destroy the block under the crystal shard and damage the large [https://wikirby.com/wiki/kany Kany] twice, then grab the crystal shard and throw the ability star at the miniboss to finish it off. In the Waddle Dee section, follow the pattern of jumping shown [https://www.youtube.com/watch?v=uGT3F6zpyhc here,] making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. Get single fire in the last room and don't advance RNG any more. | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Immediately float to the top of the level without moving left or right, then mash B and hold right during the transformation into Rick, only breaking out of the transformation at the bottom of the room, then throwing away the ability. For a faster but more difficult strategy, watch [https://www.youtube.com/watch?v=k5TubUqQeiU this video] | Immediately float to the top of the level without moving left or right, then mash B and hold right during the transformation into Rick, only breaking out of the transformation at the bottom of the room, then throwing away the ability. For a faster but more difficult strategy, watch [https://www.youtube.com/watch?v=k5TubUqQeiU this video.] Inhale the [https://wikirby.com/wiki/Flopper Flopper] and use it to swim near the top of the next room, then spit it out rather than throwing it away. Obtain bomb to use against the miniboss and Acro. In the last room, go quickly, but then at the end of the room wait for one extra boulder to break on the wall before exiting the level. | ||
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In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any [https://wikirby.com/wiki/burnis Burnises] in the room. In the Dedede section, destroy the first 2 [https://wikirby.com/wiki/bo Bos] with one attack and the third by jumping into it from below, then jump over the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard rather than destroying it. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible. | In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any [https://wikirby.com/wiki/burnis Burnises] in the room. In the Dedede section, destroy the first 2 [https://wikirby.com/wiki/bo Bos] with one attack and the third by jumping into it from below, then jump over the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard rather than destroying it. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible. | ||
In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps well above Kirby's head, destroy the [https://wikirby.com/wiki/burnis Burnis] immediately after, then pay attention to the set of 3 [https://wikirby.com/wiki/Magoo Magoos] | In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps well above Kirby's head, destroy the [https://wikirby.com/wiki/burnis Burnis] immediately after, then pay attention to the set of 3 [https://wikirby.com/wiki/Magoo Magoos.] If the third [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any more [https://wikirby.com/wiki/burnis Burnises] in the room. If the second [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, destroy the final [https://wikirby.com/wiki/burnis Burnis] of the room. In the Dedede section, destroy the first 3 [https://wikirby.com/wiki/bo Bos] with a single attack, and also destroy the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible. | ||
In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [https://wikirby.com/wiki/burnis Burnises] that can be reached without losing time, as well as destroying both [https://wikirby.com/wiki/Sparky Sparkys] as soon as possible. Be sure to activate every [https://wikirby.com/wiki/Magoo Magoo] than can be triggered while being at floor height or above. Go quickly enough that the final [https://wikirby.com/wiki/burnis Burnis] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the [https://wikirby.com/wiki/Bobo Bobo] to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [https://wikirby.com/wiki/Magoo Magoo] is activated. Use double fire high enough to destroy the [https://wikirby.com/wiki/burnis Burnis] | In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [https://wikirby.com/wiki/burnis Burnises] that can be reached without losing time, as well as destroying both [https://wikirby.com/wiki/Sparky Sparkys] as soon as possible. Be sure to activate every [https://wikirby.com/wiki/Magoo Magoo] than can be triggered while being at floor height or above. Go quickly enough that the final [https://wikirby.com/wiki/burnis Burnis] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the [https://wikirby.com/wiki/Bobo Bobo] to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [https://wikirby.com/wiki/Magoo Magoo] is activated. Use double fire high enough to destroy the [https://wikirby.com/wiki/burnis Burnis,] then make sure not to jump too high when using it the next time so that the [https://wikirby.com/wiki/bonehead Boneheads] aren't destroyed before they can advance RNG. Destroy the next [https://wikirby.com/wiki/burnis Burnis] in the room as well, then slide underneath the [https://wikirby.com/wiki/Magoo Magoo] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [https://wikirby.com/wiki/burnis Burnis,] leaving it alive. In the final room, float all the way up to the Sandman and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [https://wikirby.com/wiki/bonehead Bonehead,] then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic. | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Get single fire and destroy the first and third [https://wikirby.com/wiki/frigis Frigis] directly after, as well as the next one that's also moving to the left. Don't touch any other [https://wikirby.com/wiki/frigis Frigises] | Get single fire and destroy the first and third [https://wikirby.com/wiki/frigis Frigis] directly after, as well as the next one that's also moving to the left. Don't touch any other [https://wikirby.com/wiki/frigis Frigises.] Constantly jump in the Waddle Dee section except for 2 instances: Destroy the [https://wikirby.com/wiki/Sparky Sparky] and stay on the ground long enough to advance RNG once. Advance RNG again while grabbing the crystal shard. Be sure to take out the miniboss as quickly as possible or too many [https://wikirby.com/wiki/frigis Frigises] will spawn and advance RNG more than they're supposed to. Be sure that every [https://wikirby.com/wiki/Propeller Propeller] is activated and chases after Kirby. In the final room, destroy the first [https://wikirby.com/wiki/frigis Frigis] after it drops 2 attacks, then leave the rest alive all the way to the end of the level. | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Do 5 grounded fires and then hold forward to walk off the edge into the [https://wikirby.com/wiki/Zebon Zebon.] Be sure to not make any mistakes in the room with multiple [https://wikirby.com/wiki/Zebon Zebons.] Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [https://wikirby.com/wiki/Sparky Sparky] | Do 5 grounded fires and then hold forward to walk off the edge into the [https://wikirby.com/wiki/Zebon Zebon.] Be sure to not make any mistakes in the room with multiple [https://wikirby.com/wiki/Zebon Zebons.] Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [https://wikirby.com/wiki/Sparky Sparky,] then spit it at the [https://wikirby.com/wiki/Sparky Sparky] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total. Move to the left and attack one more time to finish it off, then grab the crystal shard and exit the level. | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos] | Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos.] If either [https://wikirby.com/wiki/zoos Zoos] drops a raindrop instead, RNG will have to be advanced to make up for that. Make sure to have at least 2 HP after the picnic. | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Throw fire away before inhaling the [https://wikirby.com/wiki/Ghost_Knight Ghost Knight] and don't advance RNG during the miniboss fight. In the room after the fight, avoid the [https://wikirby.com/wiki/Sparky Sparky] | Throw fire away before inhaling the [https://wikirby.com/wiki/Ghost_Knight Ghost Knight] and don't advance RNG during the miniboss fight. In the room after the fight, avoid the [https://wikirby.com/wiki/Sparky Sparky,] then jump onto the Galbo and pull out needle at the same time so that the ability star goes into Kirby's mouth. Jump over the first [https://wikirby.com/wiki/Shotzo Shotzo] and then run off the ledge so that Kirby bonks slightly against the star block underneath the next [https://wikirby.com/wiki/Shotzo Shotzo.] Make sure not to bonk into any walls unintentionally or the [https://wikirby.com/wiki/flutter Flutters] will advance RNG too much. With needle still in Kirby's mouth, avoid the [https://wikirby.com/wiki/Propeller Propellers] and run straight into the bomb that the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] throws, then spit out needle to make the combination and swallow it. Take out the ability star while exiting the level to get rid of it. | ||