2,124
edits
(→Room 3) |
No edit summary |
||
Line 49: | Line 49: | ||
(video needed) | (video needed) | ||
==Room 4== | |||
The most optimal (though completely optional) way to get through this beginning section is to do a [[KSS:Movement_and_Tech#Turn Boosting|turn boost]] off the highest block above the lava pool. | |||
There are two ways you can turn boost off this platform, with the fastest being pretty tight and only saving a minimal amount of time. | |||
(gifs needed) | |||
Here is how to go through this section without turn boosting: | |||
(gif needed) | |||
Spawn Wheelie while standing underneath the platform so you can immediately jump on him. | |||
There are many ways to approach this section as well, with majority of runners going for the easiest and most consistent strat shown here: | |||
(gif needed) | |||
Here is a comparison of all the various ways to approach this room: | |||
https://cdn.discordapp.com/attachments/1060470058272423968/1129437308161106000/VSCelabeatVS.mp4 | |||
Timing for backup if the jump is missed for the harder strat: | |||
https://cdn.discordapp.com/attachments/1060470058272423968/1129443704936087662/8307c9573ddb4c64.mp4 | |||
==Room 5== | |||
Quick kill Bonkers by using a jump boost off Wheelie. |