KDL2:Glitches: Difference between revisions

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To perform a Coo clip you must have Coo and something in Kirby's mouth. You then must then run down and left/right into the interception between a slope and the ground while mashing the A button and you will ''sometimes'' clip into the ground and be able to fly out of bounds or clip back into the level at a different point.<br/>
To perform a Coo clip you must have Coo and something in Kirby's mouth. You then must then run down and left/right into the interception between a slope and the ground while mashing the A button and you will ''sometimes'' clip into the ground and be able to fly out of bounds or clip back into the level at a different point.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Coo clip demo
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108589950586343424/kdl2_Coo_clip_demo.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108589950586343424/kdl2_Coo_clip_demo.gif
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Full consistent clip demonstration:<br/>
Full consistent clip demonstration:<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Consistent Coo clip
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1110464447207718932/kdl2_consistent_coo_clip_50fps.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1110464447207718932/kdl2_consistent_coo_clip_50fps.gif
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Clipping can sometimes have some graphical side effects when clipping back in bounds. Due to the game forcing you to move more pixels at a time to get back in bounds a few tiles might be different than what they are supposed to be. Outside of despawning enemies where these tiles are changed, this appears to be strictly a visual glitch.<br/>
Clipping can sometimes have some graphical side effects when clipping back in bounds. Due to the game forcing you to move more pixels at a time to get back in bounds a few tiles might be different than what they are supposed to be. Outside of despawning enemies where these tiles are changed, this appears to be strictly a visual glitch.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Coo clip visual glitches
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108594348653817876/kdl2_coo_clipping_graphical_glitch.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108594348653817876/kdl2_coo_clipping_graphical_glitch.gif
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To perform a Kine clip, you need to be underwater and have sometime in Kine's mouth. You must run down and left/right into the interception between a slope and the ground while mashing the A button. Clipping with Kine is currently extremely inconsistent and unfortunately not very useful due to how few places you will have Kine and also a slope that is underwater.<br/>
To perform a Kine clip, you need to be underwater and have sometime in Kine's mouth. You must run down and left/right into the interception between a slope and the ground while mashing the A button. Clipping with Kine is currently extremely inconsistent and unfortunately not very useful due to how few places you will have Kine and also a slope that is underwater.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Kine clip "stuck"
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653033732190238/kdl2_kine_clip_awkward.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653033732190238/kdl2_kine_clip_awkward.gif
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At first when you clip with Kine, Kine might appear to be a little stuck. Unlike Coo who can just seemingly phase through the overworld with his clipping capabilities, Kine gets stuck on the water above him and needs to awkwardly maneuver back through a slope to get "free".<br/>
At first when you clip with Kine, Kine might appear to be a little stuck. Unlike Coo who can just seemingly phase through the overworld with his clipping capabilities, Kine gets stuck on the water above him and needs to awkwardly maneuver back through a slope to get "free".<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Kine clip unstuck
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653058327593031/kdl2_kine_clip_demo.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653058327593031/kdl2_kine_clip_demo.gif
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Using Kine clipping during the Ripple Fields bonus stage, you can now actually die in a bonus stage! This is normally impossible in all the bonus stages as when you get hit, you don't lose any health or your ability and instead get kicked out of the stage and have to soft reset to retry the bonus stage. Interestingly, when you die in the bonus stage you will just restart the stage instead of being kicked out like you might expect.<br/>
Using Kine clipping during the Ripple Fields bonus stage, you can now actually die in a bonus stage! This is normally impossible in all the bonus stages as when you get hit, you don't lose any health or your ability and instead get kicked out of the stage and have to soft reset to retry the bonus stage. Interestingly, when you die in the bonus stage you will just restart the stage instead of being kicked out like you might expect.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Bonus stage clip
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653092905431050/kdl2_kine_clip_bonus_stage.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653092905431050/kdl2_kine_clip_bonus_stage.gif
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You can sort of quickly jump through the water and then into an immediate jump out of the water. Looks like instead of swimming, sometimes Kine will perform a sort of jump "through" the water and conserve the speed from the "jump" allowing him to quickly jump through and out of the water.<br/>
You can sort of quickly jump through the water and then into an immediate jump out of the water. Looks like instead of swimming, sometimes Kine will perform a sort of jump "through" the water and conserve the speed from the "jump" allowing him to quickly jump through and out of the water.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Kine clip "jump"
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653120810131516/kdl2_kine_clip_double_jump.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653120810131516/kdl2_kine_clip_double_jump.gif
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Using the same inputs, sometimes Kine will instead do an immediate swallow in the air, looking a bit similar to Kirby Super Star a little bit. Unsure why sometimes Kine will just cleanly jump through or swallow in the air instead.<br/>
Using the same inputs, sometimes Kine will instead do an immediate swallow in the air, looking a bit similar to Kirby Super Star a little bit. Unsure why sometimes Kine will just cleanly jump through or swallow in the air instead.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Kine clip mid air swallow
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653142733766708/kdl2_kine_clip_mid_air_swallow.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653142733766708/kdl2_kine_clip_mid_air_swallow.gif
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The visual cue frame to damage Kracko on if you want to do the glitch yourself.<br/>
The visual cue frame to damage Kracko on if you want to do the glitch yourself.<br/>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" |
! colspan="1" | Kracko visual cue
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108657787669598218/Kirbys_Dream_Land_2_USA_Europe.2023-05-17_07.35.20.png
| https://cdn.discordapp.com/attachments/1106766444508749845/1108657787669598218/Kirbys_Dream_Land_2_USA_Europe.2023-05-17_07.35.20.png
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<div>
<div>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Kracko leaves
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653254897844264/kdl2_kracko_leaves.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653254897844264/kdl2_kracko_leaves.gif
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When Kracko flies off screen, he is unable to be damaged nor is he able to damage you. The time he is off the screen appears to be random, but usually around 20 or so seconds. A few seconds before you see Kracko again, you can hear him pop out of the ground off screen, and when you see Kracko again he will be back in the ground popping out and shooting beams instead of flying around.<br/>
When Kracko flies off screen, he is unable to be damaged nor is he able to damage you. The time he is off the screen appears to be random, but usually around 20 or so seconds. A few seconds before you see Kracko again, you can hear him pop out of the ground off screen, and when you see Kracko again he will be back in the ground popping out and shooting beams instead of flying around.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Kracko comes back
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653267354914816/kdl2_kracko_comes_back.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653267354914816/kdl2_kracko_comes_back.gif
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If you manage to hit Kracko on that last frame of him backing up on low enough health, he will start to back up off the screen. While he is trying to go off the screen, you need to finish off the last hit of the first phase while a part of his body is already off screen. If done correctly, Kracko's eye form will then explode then fall like normal but instead of scrolling to the other side of the screen, he will instead roll off the screen entirely.<br/>
If you manage to hit Kracko on that last frame of him backing up on low enough health, he will start to back up off the screen. While he is trying to go off the screen, you need to finish off the last hit of the first phase while a part of his body is already off screen. If done correctly, Kracko's eye form will then explode then fall like normal but instead of scrolling to the other side of the screen, he will instead roll off the screen entirely.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Kracko softlock
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653285084241980/kdl2_kracko_softlock.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653285084241980/kdl2_kracko_softlock.gif
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&emsp;With Coo, any autoscroller going upwards can be technically mashed past. While it is technically humanly viable if you are fast enough at mashing (15hz or higher consistently), its not very worth it as it would only save maybe a second if you are lucky and if you are too quick, you just end up dying off the top of the screen. Using a turbo setting or controller mashing frame perfectly you can see this in full effect in a few stages.<br/>
&emsp;With Coo, any autoscroller going upwards can be technically mashed past. While it is technically humanly viable if you are fast enough at mashing (15hz or higher consistently), its not very worth it as it would only save maybe a second if you are lucky and if you are too quick, you just end up dying off the top of the screen. Using a turbo setting or controller mashing frame perfectly you can see this in full effect in a few stages.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Mashing past an autoscroller
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653377849671781/kdl2_turbo_in_upwards_autoscroller.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653377849671781/kdl2_turbo_in_upwards_autoscroller.gif
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Enter any body of water with the air above it using Kirby, Rick, or Coo (sorry Kine). Once in the water, just turn on the turbo to mash frame perfectly and don't press any other button. Pressing left, right, up, B, or A will cause the glitch to stop, however pressing A will end with you doing a cool midair jump! <br/>
Enter any body of water with the air above it using Kirby, Rick, or Coo (sorry Kine). Once in the water, just turn on the turbo to mash frame perfectly and don't press any other button. Pressing left, right, up, B, or A will cause the glitch to stop, however pressing A will end with you doing a cool midair jump! <br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Turbo swimming glitch
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653417141911582/kdl2_turbo_swimming_glitch.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653417141911582/kdl2_turbo_swimming_glitch.gif
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You can extend this glitches potential by simply holding down at the same time. When holding down, when you exit the water you will gain the ability to move left or right in the air while swimming. You can end this trick by jumping as well! <br/>
You can extend this glitches potential by simply holding down at the same time. When holding down, when you exit the water you will gain the ability to move left or right in the air while swimming. You can end this trick by jumping as well! <br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Turbo swimming glitch while holding down
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653458640351272/kdl2_turbo_swimming_holding_down.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653458640351272/kdl2_turbo_swimming_holding_down.gif
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You will need to find a pool of water next to a slope, such as the Ripple Fields level hub, 6-3, or 5-5 just to name a small few. Next hop in the water, hold down, and turn on the turbo. When exiting the water, make sure you are not letting off of the down button or the turbo, you need to next land on a slope. Landing on a slope might be tricky at first but is pretty consistent once you get it down. If you land on the slope while the mid air swimming glitch is in effect, the glitch should be active and Kirby should become a garbled bunch of tiles or sprites. This glitch will stop if you touch water, use a powerup, pause, switch screens, or take damage.<br/>
You will need to find a pool of water next to a slope, such as the Ripple Fields level hub, 6-3, or 5-5 just to name a small few. Next hop in the water, hold down, and turn on the turbo. When exiting the water, make sure you are not letting off of the down button or the turbo, you need to next land on a slope. Landing on a slope might be tricky at first but is pretty consistent once you get it down. If you land on the slope while the mid air swimming glitch is in effect, the glitch should be active and Kirby should become a garbled bunch of tiles or sprites. This glitch will stop if you touch water, use a powerup, pause, switch screens, or take damage.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Turbo swimming onto a slope
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653513271164988/kdl2_turbo_swimming_onto_a_slope.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653513271164988/kdl2_turbo_swimming_onto_a_slope.gif
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&emsp;If you manage to enter a door in an autoscroller the same frame an enemy spawns, that enemy will still be able to move for a short period before Kirby fully enters the door. Additionally, you enter a door while floating or as fat Kirby, you will enter a door slower, which can allow you to take damage. Most importantly in the first autoscroller in 6-4 , there is a Rocky that is positioned above the exit door. If you enter that door while you have Coo, while Kirby is floating, or while either Kirby, Coo, Kine, or Rick has something in their mouth while on the same frame he spawns in, he will fall and hit you while you are in the animation to be entering the door, which will cancel your door entrance altogether. <br/>
&emsp;If you manage to enter a door in an autoscroller the same frame an enemy spawns, that enemy will still be able to move for a short period before Kirby fully enters the door. Additionally, you enter a door while floating or as fat Kirby, you will enter a door slower, which can allow you to take damage. Most importantly in the first autoscroller in 6-4 , there is a Rocky that is positioned above the exit door. If you enter that door while you have Coo, while Kirby is floating, or while either Kirby, Coo, Kine, or Rick has something in their mouth while on the same frame he spawns in, he will fall and hit you while you are in the animation to be entering the door, which will cancel your door entrance altogether. <br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Getting hit out of a door animation
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653554639573023/kdl2_6-4_rocky_door.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653554639573023/kdl2_6-4_rocky_door.gif
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&emsp;If there is an upwards slope with some breakable blocks close enough to the slope, you can actually clip into those blocks by simply holding left or right into the slope, then jumping. This only works if you have an animal friend with you.<br/>
&emsp;If there is an upwards slope with some breakable blocks close enough to the slope, you can actually clip into those blocks by simply holding left or right into the slope, then jumping. This only works if you have an animal friend with you.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Upwards slope block clip
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653590190497802/kdl2_5-5_upwards_slope_block_clip.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653590190497802/kdl2_5-5_upwards_slope_block_clip.gif
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The only current known place to do this glitch is in 5-5 with the middle set of blocks and it's mostly useless. You can read more about it in the [[KDL2:Glitches#Coo Clips|Coo clips section]], but the one practical use of this glitch is simply as a method to manipulate consistent speed resets, x position, x sub-pixels, y position, and your y sub-pixels to make a single Coo clip technically consistent.
The only current known place to do this glitch is in 5-5 with the middle set of blocks and it's mostly useless. You can read more about it in the [[KDL2:Glitches#Coo Clips|Coo clips section]], but the one practical use of this glitch is simply as a method to manipulate consistent speed resets, x position, x sub-pixels, y position, and your y sub-pixels to make a single Coo clip technically consistent.


==Rick + Cutter Glitches==
==Rick + cutter Glitches==
<div>
<div>
&emsp;The Rick and cutter combo has a few random gitches associated with it. Rick will use Kirby as a boomerang and while the animation is in place, any time he gets hit the ability will not drop until after the animation is done.<br/>
&emsp;The Rick and cutter combo has a few random gitches associated with it. Rick will use Kirby as a boomerang and while the animation is in place, any time he gets hit the ability will not drop until after the animation is done.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Delayed damage
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653674600861706/kdl2_rickcutter_delayed_damage.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653674600861706/kdl2_rickcutter_delayed_damage.gif
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Using the delay, you can actually pause and quit to the world hub to keep your ability even though you got hit.<br/>
Using the delay, you can actually pause and quit to the world hub to keep your ability even though you got hit.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Keeping cutter when damaged
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653702442655784/kdl2_rickcutter_keep_cutter_when_damaged.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653702442655784/kdl2_rickcutter_keep_cutter_when_damaged.gif
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If you lose all of your health with Rick while this animation is going, Rick will also not go away until the animation is complete, which means you can once again leave to the hub world which will cause Rick to die immediately upon entering the hub world.<br/>
If you lose all of your health with Rick while this animation is going, Rick will also not go away until the animation is complete, which means you can once again leave to the hub world which will cause Rick to die immediately upon entering the hub world.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Rick dying in the hub
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653722659201044/kdl2_rickcutter_rick_dying_in_hub.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653722659201044/kdl2_rickcutter_rick_dying_in_hub.gif
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You can then soft reset and lose Rick upon entering any of the other worlds.<br/>
You can then soft reset and lose Rick upon entering any of the other worlds.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Soft resetting while Rick is dead
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653785322094653/kdl2_rickcutter_soft_reset_rick_dying.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653785322094653/kdl2_rickcutter_soft_reset_rick_dying.gif
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&emsp;Functioning in almost the exact same way as the Rick + cutter glitches, you can pause the game on the frame before you get hit and can save your ability from getting knocked out. The cool thing about this glitch is you can die in the world hub with this one.<br/>
&emsp;Functioning in almost the exact same way as the Rick + cutter glitches, you can pause the game on the frame before you get hit and can save your ability from getting knocked out. The cool thing about this glitch is you can die in the world hub with this one.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Pausing while taking damage
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653837234999306/kdl2_pausing_while_taking_damage.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653837234999306/kdl2_pausing_while_taking_damage.gif
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You can soft reset once entering the world hub to die in any of the world hubs also.<br/>
You can soft reset once entering the world hub to die in any of the world hubs also.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
! colspan="1" | Soft resetting with pause glitch
|-
|-
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653872244862996/kdl2_soft_resetting_with_pause_glitch.gif
| https://cdn.discordapp.com/attachments/1106766444508749845/1108653872244862996/kdl2_soft_resetting_with_pause_glitch.gif

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