KDL2:Any% 1-2: Difference between revisions

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===If the Flamer doesn't rise...===
===If the Flamer doesn't rise...===
<div class=mw-collapsible>
<div class=mw-collapsible>
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | Full Flamer not rising GIF
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1169777967740751992/1_2_flamer_stays_down.gif
|}
If the Flamer doesn't rise immediately upon entering the level, you will stay a little more grounded at the start as oppose to if the Flamer decided to rise. First things first, walk towards the block the Flamer is circling around. You want to jump and bonk Kirby's head onto the block (or just jump) and inhale the Flamer. You can use the ground tile with the black line and the fence as a visual cue if you want:<br/>
If the Flamer doesn't rise immediately upon entering the level, you will stay a little more grounded at the start as oppose to if the Flamer decided to rise. First things first, walk towards the block the Flamer is circling around. You want to jump and bonk Kirby's head onto the block (or just jump) and inhale the Flamer. You can use the ground tile with the black line and the fence as a visual cue if you want:<br/>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
Line 30: Line 35:
|}
|}
After this Burning is complete, have Kirby fall back to the ground.<br/>
After this Burning is complete, have Kirby fall back to the ground.<br/>
[[KDL2:Any% 1-2#If the Flamer doesn't rise...|Go to top of the section for full GIF]]<br/>
After falling back onto the ground, the differing RNG routes line back up again, [[KDL2:Any% 1-2#Last bit of the standard route|click here to skip to the last bit of the level.]] <br/>
</div>
===If the Flamer rises...===
<div class=mw-collapsible>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | Full Flamer not rising GIF
! colspan="1" | Full Flamer rising GIF
|-
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1169777967740751992/1_2_flamer_stays_down.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1169777968139206767/1_2_flamer_goes_up_route.gif
|}
|}
After falling back onto the ground, the differing RNG routes line back up again. <br/>
</div>
===If the Flamer rises...===
<div class=mw-collapsible>
If the Flamer rises immediately upon entering the level, you will jump on top of the star block. Start performing a full jump here on top of this candy looking thing or a little after (this jump can be a little tricky):<br/>
If the Flamer rises immediately upon entering the level, you will jump on top of the star block. Start performing a full jump here on top of this candy looking thing or a little after (this jump can be a little tricky):<br/>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
Line 58: Line 64:
|}
|}
After Burning once, go ahead and mash B (or time the input) to Burning once more as soon as you can. After you have used Burning a total of two times in the air, have Kirby fall to the ground.<br/>
After Burning once, go ahead and mash B (or time the input) to Burning once more as soon as you can. After you have used Burning a total of two times in the air, have Kirby fall to the ground.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
[[KDL2:Any% 1-2#If the Flamer rises...|Go to top of the section for full GIF.]]<br/>
! colspan="1" | Full Flamer rising GIF
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1169777968139206767/1_2_flamer_goes_up_route.gif
|}
After falling back onto the ground, the differing RNG routes line back up again. <br/>
After falling back onto the ground, the differing RNG routes line back up again. <br/>
</div>
</div>


==Last bit of regular route==
==Last bit of the standard route==
No matter if the Flamer rose or not, you should now be grounded about halfway through the stage.<br/>
No matter if the Flamer rose or not, you should now be grounded about halfway through the stage.<br/>
<div class=mw-collapsible>
<div class=mw-collapsible>
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | Later half of the regular route gif demo
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1169783871945052160/1_2_r1_later_half_route.gif
|}
Continue walking to the right and Burning again somewhere around here (little further to the right should be fine):<br/>
Continue walking to the right and Burning again somewhere around here (little further to the right should be fine):<br/>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
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|}
|}
You should plow through the first 3 rows of the blocks, just go ahead and Burning immediately after and hold up to finish the first room! If you used the first Burning a little late, you might destroy the first 4 rows of blocks instead. If this happens, use Burning immediately again and don't hold up, instead hold left and press up once Kirby crosses over the door again.<br/>
You should plow through the first 3 rows of the blocks, just go ahead and Burning immediately after and hold up to finish the first room! If you used the first Burning a little late, you might destroy the first 4 rows of blocks instead. If this happens, use Burning immediately again and don't hold up, instead hold left and press up once Kirby crosses over the door again.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
[[KDL2:Any% 1-2#Last bit of the standard route|Go to top of the section for full GIF.]]
! colspan="1" | Later half of the regular route gif
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1169783871945052160/1_2_r1_later_half_route.gif
|}
</div>
</div>
==Harder less consistent route==
==Harder less consistent route==
This route is not recommended for beginners as it requires great efficiency and use with Burning, however the route is the same no matter if the Flamer rises or not (if you want to combine the starting regular routes, you can use this as well).<br/>
This route is not recommended for beginners as it requires great efficiency and use with Burning, however the route is the same no matter if the Flamer rises or not (if you want to combine the starting regular routes, you can use this as well).<br/>
<div class=mw-collapsible>
<div class=mw-collapsible>
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | Harder route full demo
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1169787163680968784/1_2_r1_hard_route.gif
|}
Jump on top of the star block when starting 1-2, full jump somewhere around here:<br/>
Jump on top of the star block when starting 1-2, full jump somewhere around here:<br/>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
Line 115: Line 123:
| https://cdn.discordapp.com/attachments/1169312281964859483/1169785833797206046/1_2_r1_hard_route_pic.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169785833797206046/1_2_r1_hard_route_pic.png
|}
|}
You will jump to the top of the screen and continue to chain Burnings together until you need to take out the next Flamer. Use the GIF below to see the rest of the route:<br/>
You will jump to the top of the screen and continue to chain Burnings together until you need to take out the next Flamer. Make sure when taking out the Flamer you are in their line of path to rise up, so they rise up into your Burning path:<br/>
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | Harder route full GIF
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1169787163680968784/1_2_r1_hard_route.gif
|}
Make sure when taking out the Flamer you are in their line of path to rise up, so they rise up into your Burning path:<br/>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | Burning here
! colspan="1" | Burning here
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169785834078216222/1_2_r1_line_with_burning_hard_route.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169785834078216222/1_2_r1_line_with_burning_hard_route.png
|}
|}
Finish the level using the GIF as reference. Press up above the door.<br/>
[[KDL2:Any% 1-2#Harder less consistent route|Finish the level using the GIF as reference]]. Press up above the door.<br/>
</div>
</div>
=Room 2 (Mid boss)=
=Room 2 (Mid boss)=
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Now with that Waddle Dee taken care of, [[KDL2:Any% 1-2#The last Burning string of the level|skip ahead to the final Burning string of the level]].<br/>
Now with that Waddle Dee taken care of, [[KDL2:Any% 1-2#The last Burning string of the level|skip ahead to the final Burning string of the level]].<br/>


[[KDL2:Any% 1-2#The more consistent and easier strategy|Go to top of the section for full GIF]]


===Slope cancel route===
===Slope cancel route===
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| https://cdn.discordapp.com/attachments/1169312281964859483/1171205738878746674/1_2_r3_slope_cancel_last_bit.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205738878746674/1_2_r3_slope_cancel_last_bit.gif
|}
|}
You should destroy an apple and be actionable again in the air. For the next few Burnings, '''stop''' holding right! Use Burning again as soon as you can, as if you are too late, you might hit the Waddle Dee below! After this Burning concludes, once again use Burning again as soon as you can, as if you drop too low, you'll miss the 2nd platform and have to jump back up. After this, you are going to want to full jump almost immediately as you land. Depending on how late you are this timing may vary but you might have very little room to jump or too much time, just use your best judgement.
You should destroy an apple and be actionable again in the air. For the next few Burnings, '''stop''' holding right! Use Burning again as soon as you can, as if you are too late, you might hit the Waddle Dee below! After this Burning concludes, once again use Burning again as soon as you can, as if you drop too low, you'll miss the 2nd platform and have to jump back up. After this, you are going to want to full jump almost immediately as you land. Depending on how late you are this timing may vary but you might have very little room to jump or too much time, just use your best judgement.<br/>
 
[[KDL2:Any% 1-2#Slope cancel route|Go to top of the section for full GIF]]
===Too high to slope cancel===
===Too high to slope cancel===
If you decide to not slope cancel or you "miss" the slope cancel by Burning too early, the route is basically the same but harder as you have less room to work with.
If you decide to not slope cancel or you "miss" the slope cancel by Burning too early, the route is basically the same but harder as you have less room to work with.
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| https://cdn.discordapp.com/attachments/1169312281964859483/1171205716384686170/1_2_r3_no_slope_cancel.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205716384686170/1_2_r3_no_slope_cancel.gif
|}
|}
You should destroy an apple and be actionable again in the air. For the next few Burnings, '''stop''' holding right! Use Burning again as soon as you can, as if you are too late, you might hit the Waddle Dee below! After this Burning concludes, once again use Burning again as soon as you can, as if you drop too low, you'll miss the 2nd platform and have to jump back up. After this, you are going to want to full jump almost immediately as you land. Depending on how late you are this timing may vary but you might have very little room to jump or too much time, just use your best judgement.
You should destroy an apple and be actionable again in the air. For the next few Burnings, '''stop''' holding right! Use Burning again as soon as you can, as if you are too late, you might hit the Waddle Dee below! After this Burning concludes, once again use Burning again as soon as you can, as if you drop too low, you'll miss the 2nd platform and have to jump back up. After this, you are going to want to full jump almost immediately as you land. Depending on how late you are this timing may vary but you might have very little room to jump or too much time, just use your best judgement.<br/>
[[KDL2:Any% 1-2#Slope cancel route|Go to top of the section for full GIF]]


==Easier route==
==Easier route==
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| https://cdn.discordapp.com/attachments/1169312281964859483/1171205045887434823/1_2_r3_burning_cue_to_kill_waddle_dees.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205045887434823/1_2_r3_burning_cue_to_kill_waddle_dees.png
|}
|}
 
[[KDL2:Any% 1-2#Easier route|Go to top of the section for full GIF]]
==The last Burning string of the level==
==The last Burning string of the level==
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
Line 353: Line 357:
| https://cdn.discordapp.com/attachments/1169312281964859483/1171228999045877811/start_burning_somewhere_around_here.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1171228999045877811/start_burning_somewhere_around_here.png
|}
|}
 
[[KDL2:Any% 1-2#The last Burning string of the level|Go to top of the section for full GIF]]
=Completed the level=
=Completed the level=
Execute the goal game however you feel is needed with help from the [[KDL2:Mechanics and Tech#Goal games|goal game section in the wiki!]]<br/>
Execute the goal game however you feel is needed with help from the [[KDL2:Mechanics and Tech#Goal games|goal game section in the wiki!]]<br/>
Once thats done, hold right, jump over the little slope and chain 2 Burnings together and press up over the door to enter 1-3!<br/>
Once thats done, hold right, jump over the little slope and chain 2 Burnings together and press up over the door to enter 1-3!<br/>
*[[KDL2:Any% 1-3|1-3 Any% redirect!]]
*[[KDL2:Any% 1-3|1-3 Any% redirect!]]

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