KDL2:Any% 1-2: Difference between revisions

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When using Burning when Kirby is facing the right, you can use this tile as a visual cue. It might be a little hard at first to notice which one it is but it'll become more obvious the more you play:<br/>
When using Burning when Kirby is facing the right, you can use this tile as a visual cue. It might be a little hard at first to notice which one it is but it'll become more obvious the more you play:<br/>
===Burning visual cue when facing right===
===Burning visual cue when facing right===
<div class=mw-collapsible>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | Burning visual cue when facing the right
! colspan="1" | Burning visual cue when facing the right
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|}
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This fight consists of using the above visual cue to Burning into Efreeti to the right, using Burning left immediately after, and repeating while looking at Efreeti's "standing" sprite:<br/>
This fight consists of using the above visual cue to Burning into Efreeti to the right, using Burning left immediately after, and repeating while looking at Efreeti's "standing" sprite:<br/>
 
</div>
==The 1-2 Efreeti fight endings==
<div class=mw-collapsible>
===Single star ending fights===
===Single star ending fights===
<div class=mw-collapsible>
This sprite indicates Efreeti will continue hopping back and forth, continuing the Burning back and forth until they have 4 bars of health left:<br/>
This sprite indicates Efreeti will continue hopping back and forth, continuing the Burning back and forth until they have 4 bars of health left:<br/>
https://cdn.discordapp.com/attachments/1169312281964859483/1169809521963696300/efreeti_stand.png <br/>
https://cdn.discordapp.com/attachments/1169312281964859483/1169809521963696300/efreeti_stand.png <br/>
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If you are one hit off from Efreeti being at 4 bars of health before they jump, go ahead and adapt and damage them once more with Burning and end it with a single star after.<br/>
If you are one hit off from Efreeti being at 4 bars of health before they jump, go ahead and adapt and damage them once more with Burning and end it with a single star after.<br/>
 
</div>
===Double star ending fights===
===Double star ending fights===
<div class=mw-collapsible>
If Efreeti is airborne, you are going to want to look at their peak jump sprite:<br/>
If Efreeti is airborne, you are going to want to look at their peak jump sprite:<br/>
This sprite indicates Efreeti is about to start sinking slowly downwards until Kirby gets in front of them:<br/>
This sprite indicates Efreeti is about to start sinking slowly downwards until Kirby gets in front of them:<br/>
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169806291267502171/efreeti_fast_double_star.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1169806291267502171/efreeti_fast_double_star.gif
|}
|}
 
</div>
===Efreeti has been defeated===
</div>
==Efreeti has been defeated==
<div class=mw-collapsible>
After the fight is over and you have inhaled and absorbed Efreeti's corpse and have Burning back, you are good to leave the room. The animal bag here contains Rick who is unfortunately notoriously terrible in this game so we will not be grabbing him. If you had either fight 1 or fight 4, you can exit the room immediately after absorbing Burning by doing a full jump and holding up before the full jump finishes, which will buffer the up input into the door without floating on the first possible frame. For fight 2 you can do the same thing but it cant be a frame perfect door entrance and for fight 3 you have to walk a bit farther to the right first anyways.<br/>
After the fight is over and you have inhaled and absorbed Efreeti's corpse and have Burning back, you are good to leave the room. The animal bag here contains Rick who is unfortunately notoriously terrible in this game so we will not be grabbing him. If you had either fight 1 or fight 4, you can exit the room immediately after absorbing Burning by doing a full jump and holding up before the full jump finishes, which will buffer the up input into the door without floating on the first possible frame. For fight 2 you can do the same thing but it cant be a frame perfect door entrance and for fight 3 you have to walk a bit farther to the right first anyways.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1171175828541935677/efreeti_door_entrance.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1171175828541935677/efreeti_door_entrance.gif
|}
|}
 
</div>
=Room 3=
=Room 3=
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
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After this jump, there are a few branching routes you can try for this room: the "standard" route, an easier route, and two "harder" strategies that are basically extensions of the standard route.<br/>
After this jump, there are a few branching routes you can try for this room: the "standard" route, an easier route, and two "harder" strategies that are basically extensions of the standard route.<br/>
==Start of the "standard" routes==
==Start of the "standard" routes==
<div class=mw-collapsible>
At the peak of your full jump, you are going to want to wait just a little bit then start a series of Burning chains. Lining up Kirby with the left side of the cloud is a decent visual cue to start Burning (a little more right would be probably better):<br/>
At the peak of your full jump, you are going to want to wait just a little bit then start a series of Burning chains. Lining up Kirby with the left side of the cloud is a decent visual cue to start Burning (a little more right would be probably better):<br/>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
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===The more consistent and easier strategy===
===The more consistent and easier strategy===
<div class=mw-collapsible>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | Start of the standard route demo
! colspan="1" | Start of the standard route demo
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[[KDL2:Any% 1-2#The more consistent and easier strategy|Go to top of the section for full GIF]]
[[KDL2:Any% 1-2#The more consistent and easier strategy|Go to top of the section for full GIF]]
 
</div>
===Slope cancel route===
===Slope cancel route===
<div class=mw-collapsible>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | First bit of the slope cancel route demo
! colspan="1" | First bit of the slope cancel route demo
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You should destroy an apple and be actionable again in the air. For the next few Burnings, '''stop''' holding right! Use Burning again as soon as you can, as if you are too late, you might hit the Waddle Dee below! After this Burning concludes, once again use Burning again as soon as you can, as if you drop too low, you'll miss the 2nd platform and have to jump back up. After this, you are going to want to full jump almost immediately as you land. Depending on how late you are this timing may vary but you might have very little room to jump or too much time, just use your best judgement.<br/>
You should destroy an apple and be actionable again in the air. For the next few Burnings, '''stop''' holding right! Use Burning again as soon as you can, as if you are too late, you might hit the Waddle Dee below! After this Burning concludes, once again use Burning again as soon as you can, as if you drop too low, you'll miss the 2nd platform and have to jump back up. After this, you are going to want to full jump almost immediately as you land. Depending on how late you are this timing may vary but you might have very little room to jump or too much time, just use your best judgement.<br/>
[[KDL2:Any% 1-2#Slope cancel route|Go to top of the section for full GIF]]
[[KDL2:Any% 1-2#Slope cancel route|Go to top of the section for full GIF]]
</div>
===Too high to slope cancel===
===Too high to slope cancel===
<div class=mw-collapsible>
If you decide to not slope cancel or you "miss" the slope cancel by Burning too early, the route is basically the same but harder as you have less room to work with.
If you decide to not slope cancel or you "miss" the slope cancel by Burning too early, the route is basically the same but harder as you have less room to work with.
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
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You should destroy an apple and be actionable again in the air. For the next few Burnings, '''stop''' holding right! Use Burning again as soon as you can, as if you are too late, you might hit the Waddle Dee below! After this Burning concludes, once again use Burning again as soon as you can, as if you drop too low, you'll miss the 2nd platform and have to jump back up. After this, you are going to want to full jump almost immediately as you land. Depending on how late you are this timing may vary but you might have very little room to jump or too much time, just use your best judgement.<br/>
You should destroy an apple and be actionable again in the air. For the next few Burnings, '''stop''' holding right! Use Burning again as soon as you can, as if you are too late, you might hit the Waddle Dee below! After this Burning concludes, once again use Burning again as soon as you can, as if you drop too low, you'll miss the 2nd platform and have to jump back up. After this, you are going to want to full jump almost immediately as you land. Depending on how late you are this timing may vary but you might have very little room to jump or too much time, just use your best judgement.<br/>
[[KDL2:Any% 1-2#Slope cancel route|Go to top of the section for full GIF]]
[[KDL2:Any% 1-2#Slope cancel route|Go to top of the section for full GIF]]
 
</div>
</div>
==Easier route==
==Easier route==
<div class=mw-collapsible>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |  
! colspan="1" |  
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|}
|}
[[KDL2:Any% 1-2#Easier route|Go to top of the section for full GIF]]
[[KDL2:Any% 1-2#Easier route|Go to top of the section for full GIF]]
</div>
==The last Burning string of the level==
==The last Burning string of the level==
<div class=mw-collapsible>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | The last Burning string
! colspan="1" | The last Burning string
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|}
|}
[[KDL2:Any% 1-2#The last Burning string of the level|Go to top of the section for full GIF]]
[[KDL2:Any% 1-2#The last Burning string of the level|Go to top of the section for full GIF]]
</div>
=Completed the level=
=Completed the level=
Execute the goal game however you feel is needed with help from the [[KDL2:Mechanics and Tech#Goal games|goal game section in the wiki!]]<br/>
Execute the goal game however you feel is needed with help from the [[KDL2:Mechanics and Tech#Goal games|goal game section in the wiki!]]<br/>
Once thats done, hold right, jump over the little slope and chain 2 Burnings together and press up over the door to enter 1-3!<br/>
Once thats done, hold right, jump over the little slope and chain 2 Burnings together and press up over the door to enter 1-3!<br/>
*[[KDL2:Any% 1-3|1-3 Any% redirect!]]
*[[KDL2:Any% 1-3|1-3 Any% redirect!]]

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