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CorvusScribe (talk | contribs) (Created page with "{{DISPLAYTITLE:King Golem}} King Golem is the boss in Moonlight Mansion, and is always done first in speedruns. ==Stone Fight== {| class="mw-collapsible mw-collapsed wikitable" ! colspan="1" |King Golem with Stone |- |240x160px |} Attack once Kirby overlaps the rightmost background mosaic, and cancel once you land a second hit. Then, mash the attack from there. The result should be 3 sets of 2 hits to finish the boss swiftly. (An...") |
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{{DISPLAYTITLE:King Golem}} | {{DISPLAYTITLE:King Golem}} | ||
King Golem is the boss in Moonlight Mansion, and is always done first in speedruns. | King Golem is the boss in Moonlight Mansion, and is always done first in speedruns. | ||
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You need at least 13 hits with Wheel at the start of the fight. The most efficient way to do this is by doing 3 tight turnarounds (each with a 5 frame window), followed by a final hit and attack cancel. This deals 26 damage out of the King Golem's 60 total hp, the rest of which is dealt with using a double star (24 damage) and a star bullet (10 damage). With efficient wheel turns, you have enough time to setup for a double star and shoot it at the boss. Then use a star bullet, either acquired from a Golem or a boulder (the latter being faster), to finish the boss. the most inconsistent part of this fight is stacking a double star with a variety of potential boulder patterns, which requires practice to react to. | You need at least 13 hits with Wheel at the start of the fight. The most efficient way to do this is by doing 3 tight turnarounds (each with a 5 frame window), followed by a final hit and attack cancel. This deals 26 damage out of the King Golem's 60 total hp, the rest of which is dealt with using a double star (24 damage) and a star bullet (10 damage). With efficient wheel turns, you have enough time to setup for a double star and shoot it at the boss. Then use a star bullet, either acquired from a Golem or a boulder (the latter being faster), to finish the boss. the most inconsistent part of this fight is stacking a double star with a variety of potential boulder patterns, which requires practice to react to. | ||
Compared to Stone, the fight itself is slower, but due to earlier movement, using | Compared to Stone, the fight itself is slower, but due to earlier movement, using Wheel saves over 2 seconds overall. | ||
===Co-op=== | ===Co-op=== | ||
Due to the large addition of health, Wheel is likely unfeasible for Co-op. | Due to the large addition of health, Wheel is likely unfeasible for Co-op. |