K64:Any% Manip Route: Difference between revisions

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==3-3==
==3-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-3 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 3-3 can be practiced.
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-3 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 3-3 can be practiced.




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==Acro==
==Acro==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/acro Acro] unlocked, get bomb from 2-4 and advance RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/acro Acro] can be practiced.
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/acro Acro] unlocked, get bomb from 2-4 and advance RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/acro Acro] can be practiced.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG once by standing still on the first swinging log. Destroy all of the [https://wikirby.com/wiki/Flora Floras] in the last room except the last 2, and throw away fire when grabbing stone.
Obtain single fire and advance RNG once by standing still on the first swinging log. In the last room, any mistakes will likely allow the [https://wikirby.com/wiki/Flora Floras] to advance RNG and ruin the manip. use single fire 3 times on the ground, then jump and use single fire 3 more times, destroying the first 4 [https://wikirby.com/wiki/Flora Floras] as quickly as possible. Land on the ground and jump again before using single fire so that Kirby goes over top of the next [https://wikirby.com/wiki/Flora Flora], leaving it alive, then land on the far right of the platform with the [https://wikirby.com/wiki/Bobo Bobo] on it so that the [https://wikirby.com/wiki/Flora Flora] despawns. Throw single fire to obtain double fire, then use double fire high enough to destroy the next 2 [https://wikirby.com/wiki/Flora Floras].




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Go back to 2-4 and throw bomb at the [https://wikirby.com/wiki/Skud Skud] to get dynamite, then swallow the ability star, exit the level, and enter 4-2. In the Waddle Dee section, jump constantly and never advance RNG. Destroy all 3 [https://wikirby.com/wiki/Sparky Sparkys] so that they don't continue to advance RNG either. In the final room, throw away the dynamite ability and stand still afterwards to advance RNG a total of 2 times while waiting for the moving pillars. Be sure not to grab the enemy info card from the picnic.
In the Waddle Dee section, constantly jump to avoid advancing RNG. Leave the first 2 [https://wikirby.com/wiki/Sparky Sparkys] alive and destroy the third one. After defeating the miniboss, advance RNG 4 times before exiting the level. Be sure not to grab the enemy info card from the picnic.




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==4-3==
==4-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A quickly to skip the opening screens and go straight to file select. Select 100-Yard Hop and choose a character, then press B to exit and choose another character until the COMs are one of the following combinations, in order: Kirby, King Dedede, King Dedede; King Dedede, King Dedede, Kirby; or King Dedede, Kirby, Kirby. If no combination appears within 2 iterations, reset and start from the beginning. Once a combination appears, choose a file with 4-3 unlocked. If the first combination appeared, enter the level and then advance RNG once, then exit the level. If the second combination appeared, enter and exit the level. If the third combination appeared, no extra steps are needed. At this point the RNG value will be correct and 4-3 can be practiced.
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 13 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Kirby, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-3 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 4-3 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Don't advance RNG when combining for drill or discarding it. Allow the [https://wikirby.com/wiki/bonehead Bonehead] to live so that it can advance RNG two times total. Don't advance RNG while combining for curling stone or at any point during the level. Adeleine should select top hat as the sculpture that needs to be created.
Destroy the [https://wikirby.com/wiki/bonehead Bonehead] and don't advance RNG at any point during the level. Adeleine should select top hat as the sculpture that needs to be created.




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==4-4==
==4-4==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and swallow the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, not advancing RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by throwing ice at the stone enemy. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-4 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-4 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 4-4 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Traverse the first room as quickly as possible. It's nearly impossible to exit the first room with the same RNG value every time, so the next couple of rooms will change depending on which value the RNG was at.
Traverse the first room as quickly as possible. Near the end, run and jump in from of the last river of lava before using double fire, then slide into the loading zone.


In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any [https://wikirby.com/wiki/burnis Burnises] in the room. In the Dedede section, destroy the first 2 [https://wikirby.com/wiki/bo Bos] with one attack and the third by jumping into it from below, then jump over the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard rather than destroying it. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible.
In the second room, jump over the rock from the second [https://wikirby.com/wiki/burnis Burnis] while grabbing the sandwich. Jump over the set of 3 [https://wikirby.com/wiki/Magoo Magoos] when using double fire so that only the first one jumps, then use double fire low to leave the last [https://wikirby.com/wiki/burnis Burnis] alive. Be sure to make both of the last 2 [https://wikirby.com/wiki/Magoo Magoos] jump.


In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps well above Kirby's head, destroy the [https://wikirby.com/wiki/burnis Burnis] immediately after, then pay attention to the set of 3 [https://wikirby.com/wiki/Magoo Magoos.] If the third [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any more [https://wikirby.com/wiki/burnis Burnises] in the room. If the second [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, destroy the final [https://wikirby.com/wiki/burnis Burnis] of the room. In the Dedede section, destroy the first 3 [https://wikirby.com/wiki/bo Bos] with a single attack, and also destroy the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible.
In the Dedede section, destroy the first 3 [https://wikirby.com/wiki/bo Bos] with a single attack, then jump over the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard, which should do a low jump and end up jumping a second time. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible.


In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [https://wikirby.com/wiki/burnis Burnises] that can be reached without losing time, as well as destroying both [https://wikirby.com/wiki/Sparky Sparkys] as soon as possible. Be sure to activate every [https://wikirby.com/wiki/Magoo Magoo] than can be triggered while being at floor height or above. Go quickly enough that the final [https://wikirby.com/wiki/burnis Burnis] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the [https://wikirby.com/wiki/Bobo Bobo] to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [https://wikirby.com/wiki/Magoo Magoo] is activated. Use double fire high enough to destroy the [https://wikirby.com/wiki/burnis Burnis,] then make sure not to jump too high when using it the next time so that the [https://wikirby.com/wiki/bonehead Boneheads] aren't destroyed before they can advance RNG. Destroy the next [https://wikirby.com/wiki/burnis Burnis] in the room as well, then slide underneath the [https://wikirby.com/wiki/Magoo Magoo] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [https://wikirby.com/wiki/burnis Burnis,] leaving it alive. In the final room, float all the way up to the [https://wikirby.com/wiki/sandman Sandman] and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [https://wikirby.com/wiki/bonehead Bonehead,] then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic.
In the room after the Dedede section, don't let any [https://wikirby.com/wiki/Magoo Magoos] before the first [https://wikirby.com/wiki/Sparky Sparky] jump, and destroy the [https://wikirby.com/wiki/Sparky Sparky] quickly. AFter the [https://wikirby.com/wiki/Bronto_Burt Bronto Burts], make the first [https://wikirby.com/wiki/Magoo Magoo] jump, then jump high enough to destroy the next [https://wikirby.com/wiki/burnis Burnis] with double fire, avoiding causing the next [https://wikirby.com/wiki/Magoo Magoo] to jump, but triggering the one after it. Jump under the rock from the next [https://wikirby.com/wiki/burnis Burnis], leaving both it and the next one alive, but destroying the [https://wikirby.com/wiki/Sparky Sparky].
 
In the lava wall room, avoid the first [https://wikirby.com/wiki/burnis Burnis] and don't let the first [https://wikirby.com/wiki/Magoo Magoo] jump, using double fire high enough to destroy the second [https://wikirby.com/wiki/burnis Burnis]. Trigger every [https://wikirby.com/wiki/Magoo Magoo] from this point on, destroying the next [https://wikirby.com/wiki/burnis Burnis] but leaving the final one alone.
 
In the final room, float quickly up to the platform with the [https://wikirby.com/wiki/Sparky Sparky] on it, leaving the [https://wikirby.com/wiki/Sparky Sparky] alive. It's possible to float too quickly, but very difficult. Continue to float, moving in such a way that the [https://wikirby.com/wiki/bonehead Bonehead] falls down so that it doesn't advance RNG a second time. Headbutt the star blocks to break through them without advancing RNG, and keep double fire for the boss fight. If Kirby has one HP, pick up some health from the picnic.




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==Magman==
==Magman==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/magman Magman] unlocked, get cutter from 1-1, and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/magman Magman] can be practiced.
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/magman Magman] unlocked, go to 1-1 or 2-1, obtain double fire without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/magman Magman] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG 5 times immediately, then take out cutter and prepare to spit it at the [https://wikirby.com/wiki/Magoo Magoo] directly to the left of Kirby. After spitting it out, stand still briefly to advance RNG, then inhale the combination and stand still again after swallowing it to advance RNG again. Pull out the fire sword to hit the tentacle rising out of the middle of the stage 3 times. Throw the sword and stand still to advance RNG once, then pull out another one. After finishing off the first phase, throw the sword and advance RNG twice before the second phase starts. [https://wikirby.com/wiki/magman Magman] should drop rocks from the ceiling; hit him 3 times and then throw the sword for the fourth hit. Jump, pull out the ability star, then throw it at [https://wikirby.com/wiki/magman Magman] to finish the fight, not advancing RNG afterwards.
Don't advance RNG before [https://wikirby.com/wiki/magman Magman's] first attack. Either keep moving or stay ducked so that Kirby doesn't do an idle animation. At the start of the first attack, use double fire to the left to hit one tentacle, then stand still to advance RNG once. After advancing RNG, jump to the left, then turn around and double fire to the right, damaging the left tentacle and bonking on the right one. Use double fire again to get a third hit in, then avoid advancing RNG before the next attack. Advance RNG once after [https://wikirby.com/wiki/magman Magman] shoots out the first column of magma, which should be in the leftmost spot. Damage the first three pillars of magma so that the second phase begins before the attack finishes. If the fourth magma pillar is allowed to rise, RNG will advance an extra time. After phase one, advance RNG 4 times - 3 if the previous attack finished. Hit [https://wikirby.com/wiki/magman Magman] quickly 6 times with double fire. If [https://wikirby.com/wiki/magman Magman] is not defeated quickly enough, the next attack will start and RNG will be 3 values past what it's intended to be.


=World 5=
=World 5=

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