706
edits
DarkRiolu27 (talk | contribs) No edit summary |
DarkRiolu27 (talk | contribs) No edit summary |
||
Line 183: | Line 183: | ||
==3-3== | ==3-3== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this | To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-3 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 3-3 can be practiced. | ||
Line 230: | Line 230: | ||
==Acro== | ==Acro== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this | To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/acro Acro] unlocked, get bomb from 2-4 and advance RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/acro Acro] can be practiced. | ||
Line 243: | Line 243: | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Obtain single fire and advance RNG once by standing still on the first swinging log. In the last room, any mistakes will likely allow the [https://wikirby.com/wiki/Flora Floras] to advance RNG and ruin the manip. use single fire 3 times on the ground, then jump and use single fire 3 more times, destroying the first 4 [https://wikirby.com/wiki/Flora Floras] as quickly as possible. Land on the ground and jump again before using single fire so that Kirby goes over top of the next [https://wikirby.com/wiki/Flora Flora], leaving it alive, then land on the far right of the platform with the [https://wikirby.com/wiki/Bobo Bobo] on it so that the [https://wikirby.com/wiki/Flora Flora] despawns. Throw single fire to obtain double fire, then use double fire high enough to destroy the next 2 [https://wikirby.com/wiki/Flora Floras]. | |||
Line 256: | Line 256: | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
In the Waddle Dee section, constantly jump to avoid advancing RNG. Leave the first 2 [https://wikirby.com/wiki/Sparky Sparkys] alive and destroy the third one. After defeating the miniboss, advance RNG 4 times before exiting the level. Be sure not to grab the enemy info card from the picnic. | |||
Line 264: | Line 264: | ||
==4-3== | ==4-3== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and mash A | To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 13 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Kirby, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-3 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 4-3 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Destroy the [https://wikirby.com/wiki/bonehead Bonehead] and don't advance RNG at any point during the level. Adeleine should select top hat as the sculpture that needs to be created. | |||
Line 282: | Line 282: | ||
==4-4== | ==4-4== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and mash A to skip the | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-4 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 4-4 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Traverse the first room as quickly as possible. | Traverse the first room as quickly as possible. Near the end, run and jump in from of the last river of lava before using double fire, then slide into the loading zone. | ||
In the second room, | In the second room, jump over the rock from the second [https://wikirby.com/wiki/burnis Burnis] while grabbing the sandwich. Jump over the set of 3 [https://wikirby.com/wiki/Magoo Magoos] when using double fire so that only the first one jumps, then use double fire low to leave the last [https://wikirby.com/wiki/burnis Burnis] alive. Be sure to make both of the last 2 [https://wikirby.com/wiki/Magoo Magoos] jump. | ||
In the Dedede section, destroy the first 3 [https://wikirby.com/wiki/bo Bos] with a single attack, then jump over the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard, which should do a low jump and end up jumping a second time. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible. | |||
In the room after the Dedede section, don't let any [https://wikirby.com/wiki/Magoo Magoos] before the first [https://wikirby.com/wiki/Sparky Sparky] jump, and destroy the [https://wikirby.com/wiki/Sparky Sparky] quickly. AFter the [https://wikirby.com/wiki/Bronto_Burt Bronto Burts], make the first [https://wikirby.com/wiki/Magoo Magoo] jump, then jump high enough to destroy the next [https://wikirby.com/wiki/burnis Burnis] with double fire, avoiding causing the next [https://wikirby.com/wiki/Magoo Magoo] to jump, but triggering the one after it. Jump under the rock from the next [https://wikirby.com/wiki/burnis Burnis], leaving both it and the next one alive, but destroying the [https://wikirby.com/wiki/Sparky Sparky]. | |||
In the lava wall room, avoid the first [https://wikirby.com/wiki/burnis Burnis] and don't let the first [https://wikirby.com/wiki/Magoo Magoo] jump, using double fire high enough to destroy the second [https://wikirby.com/wiki/burnis Burnis]. Trigger every [https://wikirby.com/wiki/Magoo Magoo] from this point on, destroying the next [https://wikirby.com/wiki/burnis Burnis] but leaving the final one alone. | |||
In the final room, float quickly up to the platform with the [https://wikirby.com/wiki/Sparky Sparky] on it, leaving the [https://wikirby.com/wiki/Sparky Sparky] alive. It's possible to float too quickly, but very difficult. Continue to float, moving in such a way that the [https://wikirby.com/wiki/bonehead Bonehead] falls down so that it doesn't advance RNG a second time. Headbutt the star blocks to break through them without advancing RNG, and keep double fire for the boss fight. If Kirby has one HP, pick up some health from the picnic. | |||
Line 304: | Line 308: | ||
==Magman== | ==Magman== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this boss, reset the game and | To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/magman Magman] unlocked, go to 1-1 or 2-1, obtain double fire without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/magman Magman] can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Don't advance RNG before [https://wikirby.com/wiki/magman Magman's] first attack. Either keep moving or stay ducked so that Kirby doesn't do an idle animation. At the start of the first attack, use double fire to the left to hit one tentacle, then stand still to advance RNG once. After advancing RNG, jump to the left, then turn around and double fire to the right, damaging the left tentacle and bonking on the right one. Use double fire again to get a third hit in, then avoid advancing RNG before the next attack. Advance RNG once after [https://wikirby.com/wiki/magman Magman] shoots out the first column of magma, which should be in the leftmost spot. Damage the first three pillars of magma so that the second phase begins before the attack finishes. If the fourth magma pillar is allowed to rise, RNG will advance an extra time. After phase one, advance RNG 4 times - 3 if the previous attack finished. Hit [https://wikirby.com/wiki/magman Magman] quickly 6 times with double fire. If [https://wikirby.com/wiki/magman Magman] is not defeated quickly enough, the next attack will start and RNG will be 3 values past what it's intended to be. | |||
=World 5= | =World 5= |