K64:Any% Manip Route: Difference between revisions

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==5-1==
==5-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 21 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Kirby. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked. At this point the RNG value will be correct and 5-1 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be Kirby, Kirby, Kirby. If not, reset and start from the beginning. If that combination appears, choose a file with 5-1 unlocked, obtain double fire from 1-1 or 2-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and 5-1 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Get single fire and destroy the first and third [https://wikirby.com/wiki/frigis Frigis] directly after, as well as the next one that's also moving to the left. Don't touch any other [https://wikirby.com/wiki/frigis Frigises.] Constantly jump in the Waddle Dee section except for 2 instances: Destroy the [https://wikirby.com/wiki/Sparky Sparky] and stay on the ground long enough to advance RNG once. Advance RNG again while grabbing the crystal shard. Be sure to take out the miniboss as quickly as possible or too many [https://wikirby.com/wiki/frigis Frigises] will spawn and advance RNG more than they're supposed to. Be sure that every [https://wikirby.com/wiki/Propeller Propeller] is activated and chases after Kirby. In the final room, destroy the first [https://wikirby.com/wiki/frigis Frigis] after it drops 2 attacks, then leave the rest alive all the way to the end of the level.
In the first room, don't destroy any [https://wikirby.com/wiki/frigis Frigises], and also be careful not to take damage, or one of them might have time to drop an extra rock. Constantly jump in the Waddle Dee section to avoid advancing RNG, and destroy the [https://wikirby.com/wiki/Sparky Sparky] as well. Be sure to take out the miniboss as quickly as possible or too many [https://wikirby.com/wiki/frigis Frigises] will spawn and advance RNG more than they're supposed to. Be sure that every [https://wikirby.com/wiki/Propeller Propeller] is activated and chases after Kirby in the next room. In the final room, avoid the first [https://wikirby.com/wiki/frigis Frigis] and destroy the second one after it drops 5 attacks, then be sure to space the final double fire usage so that it ends as Kirby is tumbling into the loading zone. If he hits the loading zone while still in double fire, the [https://wikirby.com/wiki/frigis Frigis] will have time to drop an extra rock and ruin the manip.




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==5-2==
==5-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-2 unlocked. At this point the RNG value will be correct and 5-2 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Adeleine, Adeleine, in that order. If the combination doesn't appear within several iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-2 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the level, then exit the level. At this point the RNG value will be correct and 5-2 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Do 5 grounded fires and then hold forward to walk off the edge into the [https://wikirby.com/wiki/Zebon Zebon.] Be sure to not make any mistakes in the room with multiple [https://wikirby.com/wiki/Zebon Zebons.] Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [https://wikirby.com/wiki/Sparky Sparky,] then spit it at the [https://wikirby.com/wiki/Sparky Sparky] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total, also destroying the middle [https://wikirby.com/wiki/Propeller Propeller]. Move to the left and attack one more time to finish it off, then grab the crystal shard and finish the level.
In the fourth room, using the second-to-last double fire at the perfect height to go under the raised star block without hitting the ground may cause RNG to advance one too few times, since a [https://wikirby.com/wiki/Mopoo Mopoo] may not have time to spawn. In the second-to-last room, slide off of the star block before using double fire to destroy the [https://wikirby.com/wiki/Sparky Sparky]. Against the miniboss, hold right when entering the room and use double fire after Kirby takes one or two steps. The miniboss should be destroyed in one attack, and the [https://wikirby.com/wiki/Propeller Propeller] will hit Kirby straight into the picnic. Make sure to grab the enemy info card from the picnic.




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==5-3==
==5-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-3 unlocked, go to 4-3, and combine the first 2 enemies to get a double star, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-3 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 18 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-3 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the level, then exit the level. At this point the RNG value will be correct and 5-3 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Have Kirby pull out the ability star and hold it over his head before entering the first loading zone. Once in the next room, run right and do a full jump just before Kirby's feet touch the first white square on the ground, then do another full jump as soon as Kirby is fully on the next landing, turning around as soon as the jump starts. Throw the ability star as soon as Kirby hits the ground, then continue running left. If done correctly, the [https://wikirby.com/wiki/flora Floras] should advance RNG the correct amount to allow the best pattern from Adeleine. In the next room, do a full jump over the third platform that had a [https://wikirby.com/wiki/Mahall Mahall] on it to spawn the [https://wikirby.com/wiki/glom Glom] above and be sure to make all 3 [https://wikirby.com/wiki/glom Gloms] attack. Obtain needle. Defeat the miniboss quickly without advancing RNG, then wait for the [https://wikirby.com/wiki/bo Bo] on the right to start moving straight down after moving down-left to enter the loading zone, not advancing RNG while waiting. If everything was done correctly, Adeleine should choose the first 3 switches to be pressed. Don't advance RNG when combining for drill but do make sure both [https://wikirby.com/wiki/Propeller Propellers] activate and move towards Kirby.
In the second room, jump to the right after using the first double fire, then turn around and use double fire to the left. This should prevent Kirby from taking damage from the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble]. Quickly jump to the left before using double fire to the right. In the next room, use the first double fire at max jump height. Make sure to trigger all 3 [https://wikirby.com/wiki/glom Gloms] with the next double fire, then jump to use the subsequent double fire above the blocks, not destroying the [https://wikirby.com/wiki/tick Ticks]. Don't destroy either [https://wikirby.com/wiki/bo Bo] in the miniboss fight, and don't miss any hits or the [https://wikirby.com/wiki/bo Bos] will advance RNG too far. Be sure to leave the room promptly after the miniboss is defeated. Adeleine should paint a chestnut. Move quickly when the next 3 [https://wikirby.com/wiki/glom Gloms] are spawned so that they don't advance RNG too much, and also trigger the top two to attack.




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==5-4==
==5-4==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Waddle Dee. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, go to 4-3, and combine the first 2 enemies to get drill, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-4 can be practiced.
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and 5-4 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos.] If either [https://wikirby.com/wiki/zoos Zoos] drops a raindrop instead, RNG will have to be advanced once per raindrop to make up for that. Make sure to have at least 2 HP after the picnic.
Land on the edge of the well so that Kirby has time to pull out double fire before entering the loading zone. Spit it out, don't throw it. When going down through the semisolid platforms, be about halfway between their midpoint and the left wall. Pay attention to whether the final [https://wikirby.com/wiki/Rockn Rockn] is destroyed by Kirby. Obtain single fire from the [https://wikirby.com/wiki/burnis Burnis] as soon as possible. After the Dedede section, look at where the first [https://wikirby.com/wiki/flora Flora] moves when it spawns.
 
If Kirby destroys the [https://wikirby.com/wiki/Rockn Rockn] and the first [https://wikirby.com/wiki/flora Flora] moves to the left:
Stand still to advance RNG between the [https://wikirby.com/wiki/I%C2%B3 I³s] and throw single fire to advance RNG when combining with the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble]. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 7 times in the next room, or 8 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 5 times in the next room, or 6 times if the miniboss was destroyed before it could drop another rock.
 
If Kirby doesn't destroy the [https://wikirby.com/wiki/Rockn Rockn] and the first [https://wikirby.com/wiki/flora Flora] moves to the left:
Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 7 times in the next room, or 8 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 5 times in the next room, or 6 times if the miniboss was destroyed before it could drop another rock.
 
If the first [https://wikirby.com/wiki/flora Flora] moves to the right (regardless of where the [https://wikirby.com/wiki/Rockn Rockn] was):
Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 6 times in the next room, or 7 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 4 times in the next room, or 5 times if the miniboss was destroyed before it could drop another rock.
 
In any case, spawn a second [https://wikirby.com/wiki/Magoo Magoo] and inhale it to get single fire. After advancing RNG the required number of times, move in such a way that the [https://wikirby.com/wiki/zoos Zooses] in the final room throw 4 projectiles and move close together. Throw away single fire to advance RNG an extra time, then inhale both [https://wikirby.com/wiki/zoos Zooses] simultaneously to get double spark. RNG should advance 5 times total in this room.




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==HR-H==
==HR-H==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Kirby, Kirby, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and obtain spark, advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/HR-H HR] can be practiced.
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/HR-H HR] unlocked, obtain double fire from 1-1 or 2-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/HR-H HR] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG twice before the first attack. After [https://wikirby.com/wiki/HR-H HR] slaps, advance RNG one more time. Don't advance RNG during the rest of the fight. [https://wikirby.com/wiki/HR-H HR] should clap and then slap for a 3-cycle first phase. Make sure to do the second phase quickly enough that only 7 platforms fall, or RNG will advance too far. After the fight is done, throw away spark and stand still to advance RNG twice total, then grab the crystal shard.
Advance RNG once before the first attack, then 3 times during the first attack. It's recommended to duck twice before the clap, starting when [https://wikirby.com/wiki/HR-H HR's] health bar reaches Kirby's third HP marker as it fills up. Then RNG can be advanced the third time after doing the fourth hit of damage on [https://wikirby.com/wiki/HR-H HR]. Advance RNG 13 times after [https://wikirby.com/wiki/HR-H HR] starts to slap and before the first attack of phase 2. It's recommended to advance RNG once as the slap winds up, throw double spark to finish the phase, then stand still and inhale 10 times to quickly advance RNG. Inhale the 2 rightward missiles that [https://wikirby.com/wiki/HR-H HR] shoots, spit them to do damage, then inhale and spit the other 2 missiles as well. Finally, inhale 2 more missiles from the next attack and hold onto them as [https://wikirby.com/wiki/HR-H HR] goes invincible. After [https://wikirby.com/wiki/HR-H HR] becomes vulnerable, finish it off immediately, then advance RNG once before grabbing the crystal shard.


=World 6=
=World 6=

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