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==5-1== | ==5-1== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and | To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be Kirby, Kirby, Kirby. If not, reset and start from the beginning. If that combination appears, choose a file with 5-1 unlocked, obtain double fire from 1-1 or 2-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and 5-1 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
In the first room, don't destroy any [https://wikirby.com/wiki/frigis Frigises], and also be careful not to take damage, or one of them might have time to drop an extra rock. Constantly jump in the Waddle Dee section to avoid advancing RNG, and destroy the [https://wikirby.com/wiki/Sparky Sparky] as well. Be sure to take out the miniboss as quickly as possible or too many [https://wikirby.com/wiki/frigis Frigises] will spawn and advance RNG more than they're supposed to. Be sure that every [https://wikirby.com/wiki/Propeller Propeller] is activated and chases after Kirby in the next room. In the final room, avoid the first [https://wikirby.com/wiki/frigis Frigis] and destroy the second one after it drops 5 attacks, then be sure to space the final double fire usage so that it ends as Kirby is tumbling into the loading zone. If he hits the loading zone while still in double fire, the [https://wikirby.com/wiki/frigis Frigis] will have time to drop an extra rock and ruin the manip. | |||
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==5-2== | ==5-2== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Adeleine, Adeleine, in that order. If the combination doesn't appear within several iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-2 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the level, then exit the level. At this point the RNG value will be correct and 5-2 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
In the fourth room, using the second-to-last double fire at the perfect height to go under the raised star block without hitting the ground may cause RNG to advance one too few times, since a [https://wikirby.com/wiki/Mopoo Mopoo] may not have time to spawn. In the second-to-last room, slide off of the star block before using double fire to destroy the [https://wikirby.com/wiki/Sparky Sparky]. Against the miniboss, hold right when entering the room and use double fire after Kirby takes one or two steps. The miniboss should be destroyed in one attack, and the [https://wikirby.com/wiki/Propeller Propeller] will hit Kirby straight into the picnic. Make sure to grab the enemy info card from the picnic. | |||
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==5-3== | ==5-3== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and | To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 18 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-3 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the level, then exit the level. At this point the RNG value will be correct and 5-3 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
In the second room, jump to the right after using the first double fire, then turn around and use double fire to the left. This should prevent Kirby from taking damage from the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble]. Quickly jump to the left before using double fire to the right. In the next room, use the first double fire at max jump height. Make sure to trigger all 3 [https://wikirby.com/wiki/glom Gloms] with the next double fire, then jump to use the subsequent double fire above the blocks, not destroying the [https://wikirby.com/wiki/tick Ticks]. Don't destroy either [https://wikirby.com/wiki/bo Bo] in the miniboss fight, and don't miss any hits or the [https://wikirby.com/wiki/bo Bos] will advance RNG too far. Be sure to leave the room promptly after the miniboss is defeated. Adeleine should paint a chestnut. Move quickly when the next 3 [https://wikirby.com/wiki/glom Gloms] are spawned so that they don't advance RNG too much, and also trigger the top two to attack. | |||
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==5-4== | ==5-4== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game | To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and 5-4 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Land on the edge of the well so that Kirby has time to pull out double fire before entering the loading zone. Spit it out, don't throw it. When going down through the semisolid platforms, be about halfway between their midpoint and the left wall. Pay attention to whether the final [https://wikirby.com/wiki/Rockn Rockn] is destroyed by Kirby. Obtain single fire from the [https://wikirby.com/wiki/burnis Burnis] as soon as possible. After the Dedede section, look at where the first [https://wikirby.com/wiki/flora Flora] moves when it spawns. | |||
If Kirby destroys the [https://wikirby.com/wiki/Rockn Rockn] and the first [https://wikirby.com/wiki/flora Flora] moves to the left: | |||
Stand still to advance RNG between the [https://wikirby.com/wiki/I%C2%B3 I³s] and throw single fire to advance RNG when combining with the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble]. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 7 times in the next room, or 8 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 5 times in the next room, or 6 times if the miniboss was destroyed before it could drop another rock. | |||
If Kirby doesn't destroy the [https://wikirby.com/wiki/Rockn Rockn] and the first [https://wikirby.com/wiki/flora Flora] moves to the left: | |||
Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 7 times in the next room, or 8 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 5 times in the next room, or 6 times if the miniboss was destroyed before it could drop another rock. | |||
If the first [https://wikirby.com/wiki/flora Flora] moves to the right (regardless of where the [https://wikirby.com/wiki/Rockn Rockn] was): | |||
Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 6 times in the next room, or 7 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 4 times in the next room, or 5 times if the miniboss was destroyed before it could drop another rock. | |||
In any case, spawn a second [https://wikirby.com/wiki/Magoo Magoo] and inhale it to get single fire. After advancing RNG the required number of times, move in such a way that the [https://wikirby.com/wiki/zoos Zooses] in the final room throw 4 projectiles and move close together. Throw away single fire to advance RNG an extra time, then inhale both [https://wikirby.com/wiki/zoos Zooses] simultaneously to get double spark. RNG should advance 5 times total in this room. | |||
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==HR-H== | ==HR-H== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this boss, reset the game and | To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/HR-H HR] unlocked, obtain double fire from 1-1 or 2-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/HR-H HR] can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Advance RNG | Advance RNG once before the first attack, then 3 times during the first attack. It's recommended to duck twice before the clap, starting when [https://wikirby.com/wiki/HR-H HR's] health bar reaches Kirby's third HP marker as it fills up. Then RNG can be advanced the third time after doing the fourth hit of damage on [https://wikirby.com/wiki/HR-H HR]. Advance RNG 13 times after [https://wikirby.com/wiki/HR-H HR] starts to slap and before the first attack of phase 2. It's recommended to advance RNG once as the slap winds up, throw double spark to finish the phase, then stand still and inhale 10 times to quickly advance RNG. Inhale the 2 rightward missiles that [https://wikirby.com/wiki/HR-H HR] shoots, spit them to do damage, then inhale and spit the other 2 missiles as well. Finally, inhale 2 more missiles from the next attack and hold onto them as [https://wikirby.com/wiki/HR-H HR] goes invincible. After [https://wikirby.com/wiki/HR-H HR] becomes vulnerable, finish it off immediately, then advance RNG once before grabbing the crystal shard. | ||
=World 6= | =World 6= |