K64:Any% Manip Route: Difference between revisions

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This article is a guide on how to perform the RNG manipulation for the Any% speedrun of Kirby 64: The Crystal Shards. For a general explanation on how RNG works in this game, click [[K64:RNG|here.]] It is recommended that players learn the normal speedrun route before attempting any RNG manipulation.
This article is a guide on how to perform the RNG manipulation for the Any% speedrun of Kirby 64: The Crystal Shards. For a general explanation on how RNG works in this game, click [[K64:RNG|here]]. It is recommended that players learn the normal speedrun route before attempting any RNG manipulation.




=How to use this guide=
=How to use this guide=
In order to use RNG manipulation in a run, the instructions in the [[#Before the run starts|next section]] must be followed first, and then the manip must be carried throughout each level, with instructions on how to do so presented below. Kirby 64 takes so long to reset that it would typically not be worth it to try and recover the manip once it is lost, so the run must either be carried forward without the manip or restarted from the beginning. Because of this, it is recommended that runners who wish to learn manip do so sequentially, starting at [[#1-1|1-1,]] as trying to reset in the middle of a run to achieve a specific RNG value will most likely be slower than dealing with bosses' random actions. Unfortunately, since most of the timeloss due to randomness typically comes from bosses in the later worlds, runners have to learn and perform the majority of the manip before the largest timesaves can be taken advantage of.  
In order to use RNG manipulation in a run, the instructions in the [[#Before the run starts|next section]] must be followed first, and then the manip must be carried throughout each level, with instructions on how to do so presented below. Kirby 64 takes so long to reset that it would typically not be worth it to try and recover the manip once it is lost, so the run must either be carried forward without the manip or restarted from the beginning. Because of this, it is recommended that runners who wish to learn manip do so sequentially, starting at [[#1-1|1-1]], as trying to reset in the middle of a run to achieve a specific RNG value will most likely be slower than dealing with bosses' random actions. Unfortunately, since most of the timeloss due to randomness typically comes from bosses in the later worlds, runners have to learn and perform the majority of the manip before the largest timesaves can be taken advantage of.  


The instructions for each level will start with a relatively consistent method to obtain the correct RNG value and copy ability starting from a reset; that way, runners can practice each level on console with the same RNG as during a run. Any time Kirby should advance RNG will be noted, as well as any noteworthy interactions with random enemies. For any sections of a level that do not have explicit instructions, the runner should use normal speedrun strategies and not go out of their way to interact with or avoid enemies. Each section will end with a picture of the picnic or picnics that will indicate that the RNG value is correct, starting with the picnic that will appear if the manip was performed correctly (in some cases multiple RNG values will result in the same value after the picnic is spawned, even though the picnics themselves will be different). Any picnics that give an RNG value nearby the target value will also be shown. If there is more than one level-end RNG value that will result in the correct or a usable value after the picnic spawns, the distance between those RNG values and the target value will be noted. The enemy info card from the picnic should not be collected unless specifically instructed to do so.
The instructions for each level will start with a relatively consistent method to obtain the correct RNG value and copy ability starting from a reset; that way, runners can practice each level on console with the same RNG as during a run. Any time Kirby should advance RNG will be noted, as well as any noteworthy interactions with random enemies. For any sections of a level that do not have explicit instructions, the runner should use normal speedrun strategies and not go out of their way to interact with or avoid enemies. Each section will end with a picture of the picnic or picnics that will indicate that the RNG value is correct, starting with the picnic that will appear if the manip was performed correctly (in some cases multiple RNG values will result in the same value after the picnic is spawned, even though the picnics themselves will be different). Any picnics that give an RNG value nearby the target value will also be shown. If there is more than one level-end RNG value that will result in the correct or a usable value after the picnic spawns, the distance between those RNG values and the target value will be noted. The enemy info card from the picnic should not be collected unless specifically instructed to do so.
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Run a short distance, jump, and use double fire, trying to land on the second dandelion to destroy it quickly. If too slow, that dandelion will advance RNG an extra time. Slide off of the last stump and quickly use double fire to fly over the [https://wikirby.com/wiki/sparky Sparky] at the end of the room, which should do a small jump. If the [https://wikirby.com/wiki/sparky Sparky] jumps into Kirby and dies, RNG will most likely be 2 values behind, and will need to be advanced 2 extra times at the start of the Adeleine fight. Climb the tree quickly, not advancing RNG and jumping over the last [https://wikirby.com/wiki/sparky Sparky,] which should jump away from Kirby.
Run a short distance, jump, and use double fire, trying to land on the second dandelion to destroy it quickly. If too slow, that dandelion will advance RNG an extra time. Slide off of the last stump and quickly use double fire to fly over the [https://wikirby.com/wiki/sparky Sparky] at the end of the room, which should do a small jump. If the [https://wikirby.com/wiki/sparky Sparky] jumps into Kirby and dies, RNG will most likely be 2 values behind, and will need to be advanced 2 extra times at the start of the Adeleine fight. Climb the tree quickly, not advancing RNG and jumping over the last [https://wikirby.com/wiki/sparky Sparky], which should jump away from Kirby.


Advance RNG 7 times during the first phase of Adeleine (9 if RNG was 2 behind). It's recommended to duck 3 times before destroying the first enemy, then stand still once after each enemy. Immediately stand to the left of where [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] will spawn to advance RNG once. Adeleine should only nod once after waving her brush. In this case, advance RNG 5 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns. If [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] was beaten slowly and Adeleine nods twice after waving, advance RNG 4 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns. Advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard.
Advance RNG 7 times during the first phase of Adeleine (9 if RNG was 2 behind). It's recommended to duck 3 times before destroying the first enemy, then stand still once after each enemy. Immediately stand to the left of where [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] will spawn to advance RNG once. Adeleine should only nod once after waving her brush. In this case, advance RNG 5 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns. If [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] was beaten slowly and Adeleine nods twice after waving, advance RNG 4 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns. Advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard.
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Jump over the [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] to the left, then use double fire to the left, damaging both that [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] and the one to the left of it. Turn around and double fire to the right, hitting the same two [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.s,] then hit the third one twice. RNG should not be advanced by Kirby at any point during the fight. [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] should give roots first and no puffs and must be 2-cycled to end with the correct RNG value.
Jump over the [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] to the left, then use double fire to the left, damaging both that [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] and the one to the left of it. Turn around and double fire to the right, hitting the same two [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.s], then hit the third one twice. RNG should not be advanced by Kirby at any point during the fight. [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] should give roots first and no puffs and must be 2-cycled to end with the correct RNG value.


=World 2=
=World 2=
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Space out the first 2 double fires so that Kirby lands on top of the second star block, then do a running jump and double fire all the way to the top of the fossil's skull, trying to leave the first two [https://wikirby.com/wiki/bonehead Boneheads] alive. Destroy the third [https://wikirby.com/wiki/bonehead Bonehead] and pay attention to the rightmost [https://wikirby.com/wiki/bo Bo.] If it travels up-right, then up, advance RNG once at some point in the level, after despawning all of the [https://wikirby.com/wiki/bo Bos.] If it travels up-right, then right, do not advance RNG again.
Space out the first 2 double fires so that Kirby lands on top of the second star block, then do a running jump and double fire all the way to the top of the fossil's skull, trying to leave the first two [https://wikirby.com/wiki/bonehead Boneheads] alive. Destroy the third [https://wikirby.com/wiki/bonehead Bonehead] and pay attention to the rightmost [https://wikirby.com/wiki/bo Bo]. If it travels up-right, then up, advance RNG once at some point in the level, after despawning all of the [https://wikirby.com/wiki/bo Bos]. If it travels up-right, then right, do not advance RNG again.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Don't advance RNG at any point. If Kirby is at 1 HP when entering the room with the first crystal shard, advance RNG once after grabbing the [https://wikirby.com/wiki/Maxim_Tomato Maxim Tomato.]
Don't advance RNG at any point. If Kirby is at 1 HP when entering the room with the first crystal shard, advance RNG once after grabbing the [https://wikirby.com/wiki/Maxim_Tomato Maxim Tomato].




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To hear what these different scenarios sound like, watch [https://www.youtube.com this video.]
To hear what these different scenarios sound like, watch [https://www.youtube.com this video].  




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Land on the edge of the well so that Kirby has time to pull out double fire before entering the loading zone. Spit it out, don't throw it. When going down through the semisolid platforms, be about halfway between their midpoint and the left wall. Pay attention to whether the final [https://wikirby.com/wiki/Rockn Rockn] is destroyed by Kirby. Obtain single fire from the [https://wikirby.com/wiki/burnis Burnis] as soon as possible. After the Dedede section, look at where the first [https://wikirby.com/wiki/flora Flora] moves when it spawns.
Land on the edge of the well so that Kirby has time to pull out double fire before entering the loading zone. Spit it out, don't throw it. When going down through the semisolid platforms, be about halfway between their midpoint and the left wall. Pay attention to whether the final [https://wikirby.com/wiki/Rockn Rockn] is destroyed by Kirby. Obtain single fire from the [https://wikirby.com/wiki/burnis Burnis] as soon as possible. After the Dedede section, look at where the first [https://wikirby.com/wiki/flora Flora] moves when it spawns.


If Kirby destroys the [https://wikirby.com/wiki/Rockn Rockn] and the first [https://wikirby.com/wiki/flora Flora] moves to the left:
'''If Kirby destroys the [https://wikirby.com/wiki/Rockn Rockn] and the first [https://wikirby.com/wiki/flora Flora] moves to the left:'''
 
Stand still to advance RNG between the [https://wikirby.com/wiki/I%C2%B3 I³s] and throw single fire to advance RNG when combining with the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble]. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 7 times in the next room, or 8 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 5 times in the next room, or 6 times if the miniboss was destroyed before it could drop another rock.
Stand still to advance RNG between the [https://wikirby.com/wiki/I%C2%B3 I³s] and throw single fire to advance RNG when combining with the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble]. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 7 times in the next room, or 8 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 5 times in the next room, or 6 times if the miniboss was destroyed before it could drop another rock.


If Kirby doesn't destroy the [https://wikirby.com/wiki/Rockn Rockn] and the first [https://wikirby.com/wiki/flora Flora] moves to the left:
'''If Kirby doesn't destroy the [https://wikirby.com/wiki/Rockn Rockn] and the first [https://wikirby.com/wiki/flora Flora] moves to the left:'''
 
Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 7 times in the next room, or 8 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 5 times in the next room, or 6 times if the miniboss was destroyed before it could drop another rock.
Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 7 times in the next room, or 8 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 5 times in the next room, or 6 times if the miniboss was destroyed before it could drop another rock.


If the first [https://wikirby.com/wiki/flora Flora] moves to the right (regardless of where the [https://wikirby.com/wiki/Rockn Rockn] was):
'''If the first [https://wikirby.com/wiki/flora Flora] moves to the right (regardless of where the [https://wikirby.com/wiki/Rockn Rockn] was):'''
 
Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 6 times in the next room, or 7 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 4 times in the next room, or 5 times if the miniboss was destroyed before it could drop another rock.
Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 6 times in the next room, or 7 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 4 times in the next room, or 5 times if the miniboss was destroyed before it could drop another rock.


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