K64:Any% Manip Route: Difference between revisions

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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo.] Throw it, don't spit it, at the second [https://wikirby.com/wiki/Bobo Bobo.] to get double fire. When in the room with the [https://wikirby.com/wiki/Zebon Zebons,] float quickly up the room, as going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, be sure to activate each [https://wikirby.com/wiki/glom Glom.] The RNG could be on multiple values at this point, but they should all converge in the end. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] when battling the miniboss. In the last room, run a short distance and jump before using the first double fire. Hold left while using it. Use the next double fire immediately, while on the ground, and also hold left during it so that the camera is all the way to the left when the [https://wikirby.com/wiki/Sparky Sparky] spawns. The [https://wikirby.com/wiki/Sparky Sparky] may or may not die, depending on the RNG value. Make sure to use the next double fire far enough to the right that Kirby can immediately slide off the raised platform after the first [https://wikirby.com/wiki/zoos Zoos], otherwise it may have time to throw an extra lightningbolt and advance RNG.
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo]. Throw it, don't spit it, at the second [https://wikirby.com/wiki/Bobo Bobo]. to get double fire. When in the room with the [https://wikirby.com/wiki/Zebon Zebons], float quickly up the room, as going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, be sure to activate each [https://wikirby.com/wiki/glom Glom]. The RNG could be on multiple values at this point, but they should all converge in the end. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] when battling the miniboss. In the last room, run a short distance and jump before using the first double fire. Hold left while using it. Use the next double fire immediately, while on the ground, and also hold left during it so that the camera is all the way to the left when the [https://wikirby.com/wiki/Sparky Sparky] spawns. The [https://wikirby.com/wiki/Sparky Sparky] may or may not die, depending on the RNG value. Make sure to use the next double fire far enough to the right that Kirby can immediately slide off the raised platform after the first [https://wikirby.com/wiki/zoos Zoos], otherwise it may have time to throw an extra lightningbolt and advance RNG.




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==HR-H==
==HR-H==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/HR-H HR] unlocked, obtain double fire from 1-1 or 2-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/HR-H HR] can be practiced.
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked, obtain double spark from 6-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/HR-H HR] can be practiced.




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==6-1==
==6-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, King Dedede, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and exit immediately. At this point the RNG value will be correct and 6-1 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again, and choose a character. The COMs should be Waddle Dee, Waddle Dee, Kirby, in that order. If not, reset and start from the beginning. If that combination appears, choose a file with 6-1 unlocked, enter the level, and advance RNG once after entering the level. At this point the RNG value will be correct and 6-1 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Throw fire away before inhaling the [https://wikirby.com/wiki/Ghost_Knight Ghost Knight] and don't advance RNG during the miniboss fight. In the room after the fight, avoid the [https://wikirby.com/wiki/Sparky Sparky,] then jump onto the Galbo and pull out needle at the same time so that the ability star goes into Kirby's mouth. Jump over the first [https://wikirby.com/wiki/Shotzo Shotzo] and then run off the ledge so that Kirby bonks slightly against the star block underneath the next [https://wikirby.com/wiki/Shotzo Shotzo.] Make sure not to bonk into any walls unintentionally or the [https://wikirby.com/wiki/flutter Flutters] will advance RNG too much. With needle still in Kirby's mouth, avoid the [https://wikirby.com/wiki/Propeller Propellers] and run straight into the bomb that the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] throws, then spit out needle to make the combination and swallow it. Take out the ability star while exiting the level to get rid of it.
Obtain single fire, then throw it away to advance RNG before inhaling the [https://wikirby.com/wiki/Plugg Plugg] to get spark. After using spark to beat the miniboss, take it out and break it on the ceiling to avoid advancing RNG when discarding it. After exiting the miniboss room, run right, jump over the [https://wikirby.com/wiki/Sparky Sparky], and inhale the first [https://wikirby.com/wiki/Bobo Bobo], swallowing it immediately and standing still afterward to advance RNG once, then quickly running and jumping to the right before using single fire once. Float all the way to the top of the screen and be sure not to lose enough height to activate any of the [https://wikirby.com/wiki/flutter Flutters], or the manip will be ruined.




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==6-2==
==6-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, go to 6-1 to get spark, and exit the level. At this point the RNG value will be correct and 6-2 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Waddle Dee, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, obtain single fire from 1-1 or 2-1 without advancing RNG after entering the level, then exit the level. At this point the RNG value will be correct and 6-2 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Go to 6-1 to get spark from the [https://wikirby.com/wiki/Plugg Plugg] and exit the level. Don't throw the ability star when combining it with the [https://wikirby.com/wiki/Fishbone Fishbone] to get lightsaber. In the next room, bonk into the left side of the hole underneath the first [https://wikirby.com/wiki/bo Bo] to despawn a [https://wikirby.com/wiki/bo Bo] on the right side of the room, then when exiting the water do a full jump and hold right so that the [https://wikirby.com/wiki/bo Bo] spawns for the correct amount of time. Stand still to advance RNG once while waiting for Adeleine.
In the room with the [https://wikirby.com/wiki/bo Bos], after falling through the first hole, turn left and use single fire high enough that Kirby lands on the bottom row of star blocks and doesn't break them. Don't destroy the first [https://wikirby.com/wiki/bo Bo], and make sure to do a full jump out of the water at the end of the room so that the other [https://wikirby.com/wiki/bo Bo] will be able to advance RNG. Advance RNG twice while waiting for Adeleine to paint. Be sure not to grab the enemy info card from the picnic.




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==6-3==
==6-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 23 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked, obtain single fire from 1-1 or 2-1 and advance RNG twice after entering the level, then exit the level. At this point the RNG value will be correct and 6-3 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Defeat every enemy as quickly as possible with the following exceptions: When the 2 [https://wikirby.com/wiki/flora Floras] spawn, the one on the right needs to advance RNG twice, for a total of 4 values advanced (6 if including the [https://wikirby.com/wiki/flora Flora] on the left). Be sure to let it live for a few extra frames so that it has time to advance RNG. Also let the [https://wikirby.com/wiki/Propeller Propellers] live for a couple frames so that all 3 of them advance RNG before dying.
Defeat the one [https://wikirby.com/wiki/Sparky Sparky] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG before combining fire and needle and also after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [https://wikirby.com/wiki/Propeller Propellers] alive for a split second so that they can start moving and advance RNG before being destroyed.
Defeat the one [https://wikirby.com/wiki/Sparky Sparky] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG before combining fire and needle and also after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [https://wikirby.com/wiki/Propeller Propellers] alive for a split second so that they can start moving and advance RNG before being destroyed.


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==Miracle Matter==
==Miracle Matter==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, Kirby, Kirby, in that order. If not, reset and start from the beginning. Choose a file with [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] unlocked, go to 1-1 and get cutter. Enter 6-1 and combine cutter with spark, making sure to spit out cutter to combine it rather than throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] can be practiced.
To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, Adeleine, in that order. If the combination doesn't appear within several iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] unlocked, obtain bomb + fire from 1-3 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Make sure to one-cycle every phase or the manip will be lost. Finish the cutter and spark phases as quickly as possible, then advance RNG twice after stone starts by throwing away lightsaber and standing still. Wait for the bomb phase to start, then quickly advance RNG 7 times by quickly inhaling and standing still briefly between inhales, making sure to finish before the bubbles split. Finish the bomb phase and move to the right side of the screen, then advance RNG 6 times during the needle phase while waiting to be able to attack. Don't advance RNG during or after the rest of the fight, even when discarding abilities.
Advance RNG twice after [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses fire. It is recommended to advance RNG once after each set of 3 firework attacks that Kirby does. Don't advance RNG during the bomb phase or when discarding Kirby's ability. Don't advance RNG during the cutter phase. Advance RNG once immediately upon [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] choosing spark, and bait the last attack somewhat to the side so that it doesn't go offscreen before it can be inhaled. Advance RNG once during the needle phase. Throw away needle to advance RNG before [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses ice. Stone will be last.