706
edits
DarkRiolu27 (talk | contribs) No edit summary |
DarkRiolu27 (talk | contribs) No edit summary |
||
Line 143: | Line 143: | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo. | Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo]. Throw it, don't spit it, at the second [https://wikirby.com/wiki/Bobo Bobo]. to get double fire. When in the room with the [https://wikirby.com/wiki/Zebon Zebons], float quickly up the room, as going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, be sure to activate each [https://wikirby.com/wiki/glom Glom]. The RNG could be on multiple values at this point, but they should all converge in the end. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] when battling the miniboss. In the last room, run a short distance and jump before using the first double fire. Hold left while using it. Use the next double fire immediately, while on the ground, and also hold left during it so that the camera is all the way to the left when the [https://wikirby.com/wiki/Sparky Sparky] spawns. The [https://wikirby.com/wiki/Sparky Sparky] may or may not die, depending on the RNG value. Make sure to use the next double fire far enough to the right that Kirby can immediately slide off the raised platform after the first [https://wikirby.com/wiki/zoos Zoos], otherwise it may have time to throw an extra lightningbolt and advance RNG. | ||
Line 383: | Line 383: | ||
==HR-H== | ==HR-H== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with | To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked, obtain double spark from 6-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/HR-H HR] can be practiced. | ||
Line 392: | Line 392: | ||
==6-1== | ==6-1== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again, and choose a character. The COMs should be Waddle Dee, Waddle Dee, Kirby, in that order. If not, reset and start from the beginning. If that combination appears, choose a file with 6-1 unlocked, enter the level, and advance RNG once after entering the level. At this point the RNG value will be correct and 6-1 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Obtain single fire, then throw it away to advance RNG before inhaling the [https://wikirby.com/wiki/Plugg Plugg] to get spark. After using spark to beat the miniboss, take it out and break it on the ceiling to avoid advancing RNG when discarding it. After exiting the miniboss room, run right, jump over the [https://wikirby.com/wiki/Sparky Sparky], and inhale the first [https://wikirby.com/wiki/Bobo Bobo], swallowing it immediately and standing still afterward to advance RNG once, then quickly running and jumping to the right before using single fire once. Float all the way to the top of the screen and be sure not to lose enough height to activate any of the [https://wikirby.com/wiki/flutter Flutters], or the manip will be ruined. | |||
Line 407: | Line 407: | ||
==6-2== | ==6-2== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and | To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Waddle Dee, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, obtain single fire from 1-1 or 2-1 without advancing RNG after entering the level, then exit the level. At this point the RNG value will be correct and 6-2 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
In the room with the [https://wikirby.com/wiki/bo Bos], after falling through the first hole, turn left and use single fire high enough that Kirby lands on the bottom row of star blocks and doesn't break them. Don't destroy the first [https://wikirby.com/wiki/bo Bo], and make sure to do a full jump out of the water at the end of the room so that the other [https://wikirby.com/wiki/bo Bo] will be able to advance RNG. Advance RNG twice while waiting for Adeleine to paint. Be sure not to grab the enemy info card from the picnic. | |||
Line 419: | Line 419: | ||
==6-3== | ==6-3== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and | To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 23 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked, obtain single fire from 1-1 or 2-1 and advance RNG twice after entering the level, then exit the level. At this point the RNG value will be correct and 6-3 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Defeat every enemy as quickly as possible with the following exceptions: When the 2 [https://wikirby.com/wiki/flora Floras] spawn, the one on the right needs to advance RNG twice, for a total of 4 values advanced (6 if including the [https://wikirby.com/wiki/flora Flora] on the left). Be sure to let it live for a few extra frames so that it has time to advance RNG. Also let the [https://wikirby.com/wiki/Propeller Propellers] live for a couple frames so that all 3 of them advance RNG before dying. | |||
Defeat the one [https://wikirby.com/wiki/Sparky Sparky] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG before combining fire and needle and also after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [https://wikirby.com/wiki/Propeller Propellers] alive for a split second so that they can start moving and advance RNG before being destroyed. | Defeat the one [https://wikirby.com/wiki/Sparky Sparky] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG before combining fire and needle and also after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [https://wikirby.com/wiki/Propeller Propellers] alive for a split second so that they can start moving and advance RNG before being destroyed. | ||
Line 439: | Line 442: | ||
==Miracle Matter== | ==Miracle Matter== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this boss, reset the game and | To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, Adeleine, in that order. If the combination doesn't appear within several iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] unlocked, obtain bomb + fire from 1-3 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Advance RNG twice after [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses fire. It is recommended to advance RNG once after each set of 3 firework attacks that Kirby does. Don't advance RNG during the bomb phase or when discarding Kirby's ability. Don't advance RNG during the cutter phase. Advance RNG once immediately upon [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] choosing spark, and bait the last attack somewhat to the side so that it doesn't go offscreen before it can be inhaled. Advance RNG once during the needle phase. Throw away needle to advance RNG before [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses ice. Stone will be last. |