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- 03:34, 16 August 2023 Grample talk contribs created page K64:02 (Created page with "{{DISPLAYTITLE:02}} = 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' In the 100% route, the standard powerup to enter this fight is double-spark, which is obtained near the end of 2-4. For most of Pix's patterns, the best strat would work with any double powerup, but there is one specific pattern where double-spark is invaluable. {| class="wikitable" | | |} The first minute is an autoscroller where Pix is invulner...")
- 03:33, 16 August 2023 Grample talk contribs created page K64:Miracle Matter (Created page with "{{DISPLAYTITLE:Miracle Matter}} = 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' In the 100% route, the standard powerup to enter this fight is double-spark, which is obtained near the end of 2-4. For most of Pix's patterns, the best strat would work with any double powerup, but there is one specific pattern where double-spark is invaluable. {| class="wikitable" | | |} The first minute is an autoscroller where Pix...")
- 03:32, 16 August 2023 Grample talk contribs created page K64:HR (Created page with "{{DISPLAYTITLE:Pix}} = 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' In the 100% route, the standard powerup to enter this fight is double-spark, which is obtained near the end of 2-4. For most of Pix's patterns, the best strat would work with any double powerup, but there is one specific pattern where double-spark is invaluable. {| class="wikitable" | | |} The first minute is an autoscroller where Pix is invulne...")
- 03:32, 16 August 2023 Grample talk contribs created page K64:Magman (Created page with "{{DISPLAYTITLE:Magman}} = 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' In the 100% route, the standard powerup to enter this fight is double-spark, which is obtained near the end of 2-4. For most of Pix's patterns, the best strat would work with any double powerup, but there is one specific pattern where double-spark is invaluable. {| class="wikitable" | | |} The first minute is an autoscroller where Pix is invu...")
- 03:31, 16 August 2023 Grample talk contribs created page K64:Acro (Created page with "{{DISPLAYTITLE:Acro}} = 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' In the 100% route, the standard powerup to enter this fight is double-spark, which is obtained near the end of 2-4. For most of Pix's patterns, the best strat would work with any double powerup, but there is one specific pattern where double-spark is invaluable. {| class="wikitable" | | |} The first minute is an autoscroller where Pix is invuln...")
- 03:30, 16 August 2023 Grample talk contribs created page K64:Pix (Created page with "{{DISPLAYTITLE:Pix}} = Any% and 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' This fight can be done in many different ways, but here are the strategies that have worked the best for me. In the first phase, there are three Whispy Jr.'s that pace back and forth, either puffing of jumping at the end of their walk. Each Whispy Jr. takes two hits, and the reason why double fire is so effective for this fight is that...")
- 03:17, 16 August 2023 Grample talk contribs created page K64:Ripple Star (Created page with " {{DISPLAYTITLE:Shiver Star}} = 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' == 1-1 == Despite being the first level, there are some tricky parts, and it's relatively dense with enemies for a single fire section. (The videos here are really bright for some reason, and I'll fix it in the future) {| class="wikitable" | | |} Grab single fire on the first Bobo. The closer you are to the enemy when you start inhaling...") Tag: Visual edit: Switched
- 03:17, 16 August 2023 Grample talk contribs created page K64:Shiver Star (Created page with " {{DISPLAYTITLE:Shiver Star}} = 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' == 1-1 == Despite being the first level, there are some tricky parts, and it's relatively dense with enemies for a single fire section. (The videos here are really bright for some reason, and I'll fix it in the future) {| class="wikitable" | | |} Grab single fire on the first Bobo. The closer you are to the enemy when you start inhaling...") Tag: Visual edit: Switched
- 03:17, 16 August 2023 Grample talk contribs created page K64:Neo Star (Created page with " {{DISPLAYTITLE:Neo Star}} = 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' == 1-1 == Despite being the first level, there are some tricky parts, and it's relatively dense with enemies for a single fire section. (The videos here are really bright for some reason, and I'll fix it in the future) {| class="wikitable" | | |} Grab single fire on the first Bobo. The closer you are to the enemy when you start inhaling, t...") Tag: Visual edit: Switched
- 03:16, 16 August 2023 Grample talk contribs created page K64:Aqua Star (Created page with " {{DISPLAYTITLE:Pop Star}} = 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' == 1-1 == Despite being the first level, there are some tricky parts, and it's relatively dense with enemies for a single fire section. (The videos here are really bright for some reason, and I'll fix it in the future) {| class="wikitable" | | |} Grab single fire on the first Bobo. The closer you are to the enemy when you start inhaling, t...") Tag: Visual edit: Switched
- 03:13, 16 August 2023 Grample talk contribs created page K64:Rock Star (Created page with " {{DISPLAYTITLE:Rock Star}} = 100% Route = ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' == 1-1 == Despite being the first level, there are some tricky parts, and it's relatively dense with enemies for a single fire section. (The videos here are really bright for some reason, and I'll fix it in the future) {| class="wikitable" | | |} Grab single fire on the first Bobo. The closer you are to the enemy when you start inhaling,...") Tag: Visual edit: Switched
- 03:06, 16 August 2023 Grample talk contribs created page K64:Whispy Woods (Created page with "{{DISPLAYTITLE:Whispy Woods}}")
- 03:02, 16 August 2023 Grample talk contribs created page K64:Pop Star (Created page with " {{DISPLAYTITLE:Pop Star}}") Tag: Visual edit: Switched
- 02:59, 16 August 2023 Grample talk contribs deleted page K64:100 (restructure guide)
- 02:43, 16 August 2023 Grample talk contribs created page K64:100 (Created page with "{{DISPLAYTITLE:100% Guide}}") Tag: Visual edit: Switched
- 02:38, 16 August 2023 Grample talk contribs created page K64:Mechanics (adapted sk's movement guide) Tag: Visual edit
- 20:04, 15 August 2023 Nippo talk contribs created page File:KSSControllerButtonsNTSCJ.png
- 20:04, 15 August 2023 Nippo talk contribs uploaded File:KSSControllerButtonsNTSCJ.png
- 20:01, 15 August 2023 Nippo talk contribs created page File:KSSControllerButtonsNTSCU.png
- 20:01, 15 August 2023 Nippo talk contribs uploaded File:KSSControllerButtonsNTSCU.png
- 19:58, 15 August 2023 Nippo talk contribs created page File:KSSControllerButtonsPAL.png
- 19:58, 15 August 2023 Nippo talk contribs uploaded File:KSSControllerButtonsPAL.png
- 19:32, 15 August 2023 Nippo talk contribs created page ミックス (Created page with "{{TranslationBox/ja |page=Mix }} {{MachineTranslated_Ja}} '''ミックス'''とは、カービィがランダムなコピー能力を得るためにルーレットを回す状態を表す言葉である。この状態はほとんどのゲームで2体以上の敵を同時に吸い込むことで達成できる。 このページでは、ほとんどのゲームに共通するミックスに関する一般的な性質(タイミングの取り方、簡単にする方...")
- 19:18, 15 August 2023 Nippo talk contribs moved page Template:Mix Info to Template:MixInfo
- 19:17, 15 August 2023 Nippo talk contribs moved page Template:Mix Info Ja to Template:MixInfo Ja
- 19:14, 15 August 2023 Nippo talk contribs created page Template:Stub Ja (Created page with "{{TranslationBox/ja |page=Template:Stub }} {| class="no-external-link-icon" style="font-size: 18px; line-height: 1.6em; border: 2px solid yellow; background: rgba(216, 208, 96, 0.3); padding: 10px 0; min-width:432px" | <choose> <option>64px|link=</option> <option weight="0.1">link=</option> </choose> || <b>この記事はスタブです。</b><br>この[{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} 記事を編...")
- 19:12, 15 August 2023 Nippo talk contribs created page Template:Incomplete Ja (Created page with "{| class="no-external-link-icon" style="font-size: 18px; line-height: 1.6em; border: 2px solid #ffbc47; background: rgba(255, 203, 95, 0.3); padding: 10px 10px; min-width:432px" | link= || <b>この記事は不完全です。</b><br>この[{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} 記事を編集すること]によって助けることができる。 |} <noinclude> ==Usage== This notice is for articles that have sections...")
- 19:10, 15 August 2023 Nippo talk contribs created page Template:Mix Info Ja (Created page with "{| class="no-external-link-icon" style="font-size: 12px; line-height: 1.6em; border: 2px solid violet; background: rgba(181, 121, 255, 0.3); padding: 5px; min-width:400px;" |50px|link= |style="margin-left: 50px;"|<b>このセクションにはミックスに関する情報が含まれている。ミックスのタイミングや一般的なミックス情報については、ミックス をご参照ください。 |}")
- 19:07, 15 August 2023 Nippo talk contribs created page Template:MachineTranslated Ja (Created page with "{| class="no-external-link-icon" style="font-size: 18px; line-height: 1.6em; border: 2px solid #578cff; background: rgba(120, 214, 255, 0.3); padding: 10px 10px; min-width:432px" |style="margin-right:10px;"| link || || || <b>この記事は機械翻訳です。</b>文法的な誤りがあるかもしれません<br> この[{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} 記事を編集すること]によって助けるこ...")
- 19:02, 15 August 2023 Nippo talk contribs created page Template:MachineTranslated (Created page with "{| class="no-external-link-icon" style="font-size: 18px; line-height: 1.6em; border: 2px solid #578cff; background: rgba(120, 214, 255, 0.3); padding: 10px 10px; min-width:432px" |style="margin-right:10px;"| link || || || <b>This article is machine translated.</b> There may be grammatical errors.<br>You can help by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} editing this article]. |} <noinclude> ==Usage== This notice...")
- 18:59, 15 August 2023 Nippo talk contribs created page File:KSSKirbypaintcredits.png
- 18:59, 15 August 2023 Nippo talk contribs uploaded File:KSSKirbypaintcredits.png
- 18:58, 15 August 2023 Nippo talk contribs created page File:KSSKirbycomputer.png
- 18:58, 15 August 2023 Nippo talk contribs uploaded File:KSSKirbycomputer.png
- 18:51, 15 August 2023 Nippo talk contribs created page File:KSSKirbybuilder.png
- 18:51, 15 August 2023 Nippo talk contribs uploaded File:KSSKirbybuilder.png
- 23:35, 12 August 2023 Nippo talk contribs created page Template:Incomplete (Created page with "{| class="no-external-link-icon" style="font-size: 18px; line-height: 1.6em; border: 2px solid yellow; background: rgba(216, 208, 96, 0.3); padding: 10px 0; min-width:432px" | <choose> <option>64px|link=</option> <option weight="0.1">link=</option> </choose> || <b>This article is incomplete.</b><br>You can help by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} contributing to this article]. |} <noinclude> ==Usa...")
- 17:37, 9 August 2023 Nippo talk contribs deleted page KatAM:Mechanics/en (content was: "<languages />{{DISPLAYTITLE:Movement & Mechanics}} ==Jumping== The fastest way to travel while powerless is to bunny hop. Your dashing speed on ground is 476, while in air whether you are dashing or not is 504. '''Video''' Running Comparison - swordsmankirby <youtube>Auzl_qzDCDs</youtube> ==Sliding off ledges== When you begin a slide, your speed is faster and gradually s...", and the only contributor was "FuzzyBot" (talk))
- 17:37, 9 August 2023 Nippo talk contribs deleted page KatAM:Main Page/en (content was: "<languages/>{{DISPLAYTITLE:Kirby and the Amazing Mirror}} {{GameInfobox |title=Kirby & The Amazing Mirror |short=KatAM |image=256px |devs=Flagship |dates=JP: April 15, 2004<br>EU: July 2, 2004<br>NA: October 18, 2004 |platforms=Gameboy Advance, Gamecube, DS, Wii U<br>Nintendo Switch (coming soon) |main=Any%, 100% |misc=Boss Endurance |ext=Any% NCA, All S...", and the only contributor was "FuzzyBot" (talk))
- 17:36, 9 August 2023 Nippo talk contribs deleted page KatAM:Mixing/en (content was: "<languages />{{DISPLAYTITLE:Mixing}} =About Mixing= When inhaling two enemies with abilities, a mix will be preformed upon swallowing them. The starting position of the roulette is '''one ability after the first enemy you inhale'''. The order of abilities is shown below: File:KatamMix.png =Any% Mixes= ==Tutorial Wheel Mix (All Categories)== https://media.giphy.com/me...", and the only contributor was "FuzzyBot" (talk))
- 17:36, 9 August 2023 Nippo talk contribs deleted page KatAM:Versions/en (content was: "<languages />{{DISPLAYTITLE:Version Differences}} ==Wii U VC== KatAM on Wii U has varying load times depending on how long the game has been running prior to a hard reset. Sometimes loads can take up to 30 seconds long. Other times, loads can be much faster than normal. '''Abusing this exploit is banned!''' The best way to avoid varying loads is by restarting the game, crea...", and the only contributor was "FuzzyBot" (talk))
- 17:36, 9 August 2023 Nippo talk contribs deleted page KatAM:Rules/en (content was: "<languages />{{DISPLAYTITLE:Rules & Categories}} Wii U VC fast loading glitch is banned, for more info please read Version Differences ==Any%== Beat the game as quickly as possible '''Timing''' *Time starts on 1 player select. *Time ends on the last Dark Mind hit. *(It looks like this) https://cdn.discordapp.com/attachments/1106766444508749845/11245323...", and the only contributor was "FuzzyBot" (talk))
- 12:46, 8 August 2023 Shirokirby talk contribs created page KA:Ufo (Created page with "{{TranslationBox/en|page=KA:Ufo/ja}} {{DISPLAYTITLE:Any% No Stone Glitch / 100%}} =Vegetable Valley= ;1-1 ;1-2 ;1-3 ;1-4 ;Whispy Woods =Ice Cream Island= ;2-1 ;2-2 ;2-3 ;2-4 ;2-5 ;Paint Roller =Butter Building= ;3-1 ;3-2 ;3-3 ;3-4...")
- 10:22, 8 August 2023 Shirokirby talk contribs created page KA:Lags/ja (Created page with "{{TranslationBox/ja|page=KA:Lags}} {{DISPLAYTITLE:処理落ち}} =処理落ちとは= 画面上に動くもの(敵キャラ、エフェクト)が多いと、処理落ちが発生する。<br> 処理落ちが起きると、画面が一瞬止まる。<br> 処理落ちが多いと、スローモーションのようになる。<br> 本作は非常に処理落ちが多く、RTAにおいては処理落ちを減らすように動かなければならない。 =処理落...")
- 10:21, 8 August 2023 Shirokirby talk contribs created page KA:Lags (Created page with "{{TranslationBox/en|page=KA:Lags/ja}} {{DISPLAYTITLE:Lags}} =About lags= When there are many moving objects (enemy characters, effects) on the screen, a processing drop occurs. When a dropout occurs, the screen stops for a moment. If there are too many dropouts, the screen will appear to be in slow motion. This work has a very large number of slowdowns, and in an RTA, you must move in a way that reduces the number of slowdowns. =Tips to reduce lags= If there are two or...")
- 10:17, 8 August 2023 Shirokirby talk contribs created page KA:Goal game/ja (Created page with "{{TranslationBox/ja|page=KA:Goal_game}} {{DISPLAYTITLE:ゴールゲーム}} ボスステージを除く全てのステージのゴールで挟まる。<br> ジャンプ台に乗ってる36フレームの間にA/Bを押すと、タイミングによってジャンプの高さが変わる。<br> 以下の表に、入力と最速との差の関係を、フレーム単位で示す。 {| class="wikitable" ! 入力 !! 最速との差 !! 位置 |- | 1 || 0 || 7 |- | 2 || 10 ||...")
- 10:15, 8 August 2023 Shirokirby talk contribs created page KA:Goal game (Created page with "{{TranslationBox/en|page=KA:Goal_game/ja}} {{DISPLAYTITLE:Goal Game}} It is interrupted at the goal of every stage except the boss stage. If you press A/B during the 36 frames you are on the jump platform, the height of the jump depends on your timing. The table below shows the relationship between the input and the difference from the fastest speed, frame by frame. {| class="wikitable" ! input !! difference from fastest !! position |- | 1 || 0 || 7 |- | 2 || 10 || 7 |-...")
- 09:21, 8 August 2023 Shirokirby talk contribs created page KA:Versions/ja (Created page with "{{TranslationBox/ja|page=KA:Versions}} {{DISPLAYTITLE:バージョンの違い}} =プラットフォーム= ==オリジナル版(FC/NES)== 最も有利。入力遅延がほとんどない。 ==Wiiバーチャルコンソール(Wii、WiiU)== 現在は販売終了している。入力遅延がそこそこある(+3~4F)。 ==星のカービィ 20周年スペシャルコレクション(Wii、WiiU)== 操作性はWiiバーチャルコンソールとほぼ同...")
- 08:46, 8 August 2023 Shirokirby talk contribs created page KA:Mechanics (Created page with "{{TranslationBox/en|page=KA:Mechanics/ja}} {{DISPLAYTITLE:Movement & Mechanics}} =Walk= When the right/left key is pressed on the ground, it enters a walking state. When in this state, the speed increases by 1 frame 32 on a flat footing to a maximum of 332. =Dash= If the key is pressed in the same direction before the speed reaches zero, the dash state is entered. This state also occurs when landing with a certain amount of speed in the air. When in this state, the spee...")
- 08:19, 8 August 2023 Shirokirby talk contribs created page KA:Mechanics/ja (Created page with "{{TranslationBox/ja|page=KA:Mechanics}} {{DISPLAYTITLE:アクション}} =歩き= 地上で右/左キーを入れると歩き状態になる。<br> この状態の時は平らな足場で速度が1フレーム32ずつ上昇し、最大332になる。 =ダッシュ= 速度が0になる前に同じ向きにキーを入れるとダッシュ状態になる。<br> 空中である程度速度が出ている状態で着地してもこの状態になる。<br> この状態の...")